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" vec4 tc = texture(font, out_uv);\n"
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" vec4 tc = texture(font, out_uv);\n"
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" vec4 rainbow = vec4(hsl2rgb(vec3((time + frag_uv.x + frag_uv.y), 0.5, 0.5)), 1.0);\n"
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" vec4 rainbow = vec4(hsl2rgb(vec3((time + frag_uv.x + frag_uv.y), 0.5, 0.5)), 1.0);\n"
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