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@@ -342,12 +342,10 @@ sr_compile_shaders(struct simple_render *sr)
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" vec4 tc = texture(font, out_uv);\n"
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" vec2 frag_uv = gl_FragCoord.xy / resolution;\n"
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" vec4 rainbow = vec4(hsl2rgb(vec3((time + frag_uv.x + frag_uv.y), 0.5, 0.5)), 1.0);\n"
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- " gl_FragColor = (1.0 - tc.x) + tc.x * rainbow;\n"
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+ " gl_FragColor = tc.x * rainbow;\n"
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"}\n"
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, GL_FRAGMENT_SHADER);
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-
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-
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#undef GL_VER
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}
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