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- #version 330 core
- #define FONT_WIDTH 128
- #define FONT_HEIGHT 64
- #define FONT_COLS 18
- #define FONT_ROWS 7
- #define FONT_CH_W (FONT_WIDTH / FONT_COLS)
- #define FONT_CH_H (FONT_HEIGHT / FONT_ROWS)
- uniform vec2 resolution;
- uniform float time;
- uniform vec2 camera;
- layout(location = 0) in vec2 pos;
- layout(location = 1) in vec2 size;
- layout(location = 2) in vec2 uv_pos;
- layout(location = 3) in vec2 uv_size;
- layout(location = 4) in vec4 fg_color;
- layout(location = 5) in vec4 bg_color;
- out vec2 uv;
- out vec2 glyph_uv_pos;
- out vec2 glyph_uv_size;
- out vec4 glyph_fg_color;
- out vec4 glyph_bg_color;
- vec2 project_point(vec2 point)
- {
- return (2.0 * (point - camera)) / resolution;
- }
- void main()
- {
- uv = vec2(float(gl_VertexID & 1),
- float((gl_VertexID >> 1) & 1));
- gl_Position = vec4(project_point(uv * size + pos), 0.0, 1.0);
- glyph_uv_pos = uv_pos;
- glyph_uv_size = uv_size;
- glyph_fg_color = fg_color;
- glyph_bg_color = bg_color;
- }
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