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- #version 330 core
- #define FONT_WIDTH 128
- #define FONT_HEIGHT 64
- #define FONT_COLS 18
- #define FONT_ROWS 7
- #define FONT_CH_W (FONT_WIDTH / FONT_COLS)
- #define FONT_CH_H (FONT_HEIGHT / FONT_ROWS)
- uniform float scale;
- uniform vec2 resolution;
- uniform ivec2 cursor;
- layout(location = 0) in ivec2 tile;
- layout(location = 1) in int c;
- layout(location = 2) in vec4 color;
- out vec2 uv;
- flat out int glyph_c;
- out vec4 glyph_fg_color;
- out vec4 glyph_bg_color;
- vec2 project_point(vec2 point)
- {
- return (2.0 * point) / resolution;
- }
- void main()
- {
- uv = vec2(float(gl_VertexID & 1),
- float((gl_VertexID >> 1) & 1));
- vec2 char_size = vec2(float(FONT_CH_W), float(FONT_CH_H));
- vec2 pos = tile * char_size * scale;
- gl_Position = vec4(project_point(uv * char_size * scale + pos), 0.0, 1.0);
- glyph_c = c;
- glyph_fg_color = color;
- glyph_bg_color = vec4(0);
- if ( tile == cursor ) {
- glyph_fg_color = vec4(0);
- glyph_bg_color = vec4(1);
- }
- }
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