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- #version 330 core
- uniform float time;
- uniform float last_press;
- in vec2 uv;
- float map01(float x)
- {
- return (x + 1) / 2;
- }
- void main()
- {
- int c1 = int(time - last_press < 0.8);
- int c2 = int(floor(time / 0.4)) % 2;
- gl_FragColor = vec4(1) * (c1 + c2);
- }
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