free_font.frag 733 B

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  1. #version 330 core
  2. #define FONT_WIDTH 128
  3. #define FONT_HEIGHT 64
  4. #define FONT_COLS 18
  5. #define FONT_ROWS 7
  6. #define FONT_CH_W (FONT_WIDTH / FONT_COLS)
  7. #define FONT_CH_H (FONT_HEIGHT / FONT_ROWS)
  8. #define FONT_CH_W_UV (float(FONT_CH_W) / float(FONT_WIDTH))
  9. #define FONT_CH_H_UV (float(FONT_CH_H) / float(FONT_HEIGHT))
  10. uniform sampler2D font;
  11. uniform float time;
  12. uniform vec2 resolution;
  13. flat in int glyph_c;
  14. in vec4 glyph_fg_color;
  15. in vec4 glyph_bg_color;
  16. in vec2 uv;
  17. float map01(float x)
  18. {
  19. return (x + 1) / 2;
  20. }
  21. vec3 hsl2rgb( in vec3 c )
  22. {
  23. vec3 rgb = clamp( abs(mod(c.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0,
  24. 0.0, 1.0 );
  25. return c.z + c.y * (rgb-0.5)*(1.0-abs(2.0*c.z-1.0));
  26. }
  27. void main() {
  28. gl_FragColor = vec4(1,0,0,1);
  29. }