#ifndef APP_H #define APP_H #include #include #include "da.h" #include "vec2.h" #include "window.h" #include "buffer.h" struct app { struct window win; SDL_Renderer *rdr; SDL_GLContext glctx; struct buffer buf; bool running; uint64_t target_fps; double dt; uint32_t last_press; struct { uint8_t tab_size; } cfg; bool show_fps; struct free_glyph_atlas *fga; struct cursor_render *cr; }; #include "free_glyph.h" struct ret_app_vec2 { struct app f1; struct vec2 f2; }; struct app app_create(const char *win_title); void app_destroy(struct app app); void app_set_text_color(struct app app, uint32_t color); uint32_t app_get_text_color(struct app app); void app_render_cursor_in_pos(struct app app, struct vec2 pos, uint32_t color); void app_render_cursor(struct app app, uint32_t color); void app_render_char(struct app app, const char c, struct vec2 pos, double scale); void app_render_buffer(struct app app, struct vec2 pos, uint32_t color, double scale); void app_render_text(struct app app, const char *text, size_t text_size, struct vec2 pos, uint32_t color, double scale); struct vec2 app_calc_cur_pos(struct app app); void MessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *msg, const void *up); struct vec2i app_calc_cursor(struct app app); struct ret_app_vec2 app_calc_buffer_cam(struct app app, double dt); #if defined(APP_IMP) || defined(IMP) #define UNHEX_COLOR(hex) \ (uint8_t) ((hex >> 24) & 0xFF), \ (uint8_t) ((hex >> 16) & 0xFF), \ (uint8_t) ((hex >> 8 ) & 0xFF), \ (uint8_t) ((hex >> 0 ) & 0xFF) #include #include "sc.h" struct app app_create(const char *win_title) { SCE(SDL_Init(SDL_INIT_VIDEO)); struct app app = { .win = window_create(win_title), .rdr = NULL, .running = true, .buf = buffer_create(), .cfg = { .tab_size = 8 }, .target_fps = 120, }; app.dt = (1.0 / (double)app.target_fps) * 3; { SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); int32_t major = 0; int32_t minor = 0; SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major); SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor); printf("GL Version: %d.%d\n", major, minor); } /* SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, GL_DOUBLEBUFFER); */ /* SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); */ /* SDL_GL_SetSwapInterval(0); */ app.glctx = SDL_GL_CreateContext(app.win.ptr); SCP(app.glctx); if ( GLEW_OK != glewInit() ) { fprintf(stderr, "Could Not Initilize GLEW!\n"); exit(EXIT_FAILURE); } if ( ! GLEW_ARB_draw_instanced ) { fprintf(stderr, "WARNING! GLEW_ARB_draw_instanced is not availible\n"); exit(EXIT_FAILURE); } if ( ! GLEW_ARB_instanced_arrays ) { fprintf(stderr, "WARNING! GLEW_ARB_instanced_arrays" " is not availible\n"); exit(EXIT_FAILURE); } if ( GLEW_ARB_debug_output ) { glEnable(GL_DEBUG_OUTPUT); glDebugMessageCallback(MessageCallback, 0); } else { fprintf(stderr, "WARNING! GLEW_ARB_debug_output is not availible\n"); } glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); return app; } void app_destroy(struct app app) { SDL_DestroyWindow(app.win.ptr); SDL_GL_DeleteContext(app.glctx); free(app.buf.data.items); SDL_Quit(); } #define BRANCHLESS_IF(cond, when_true, when_false) \ (((cond)) * (when_true) + (!(cond)) * (when_false)) struct vec2 app_calc_cur_pos(struct app app) { size_t col = 0; size_t row = buffer_calc_cur_row(&app.buf); enum buffer_err err; /* RET_UNWRAP2(col, row, */ /* struct ret_size_t_size_t, */ /* buffer_calc_cur_pos(app.buf)); */ size_t start_line; start_line = buffer_index_bw_char(&app.buf, '\n', app.buf.cur, &err); col = (app.buf.cur - start_line) - 1; if ( err == BUFFER_ERR_NOT_FOUND ) { col = app.buf.cur; } size_t tabs_n = 0; tabs_n = buffer_count_char_between(&app.buf, '\t', start_line, app.buf.cur, &err); col += ( tabs_n > 0 ) * ((tabs_n * app.cfg.tab_size) - tabs_n); double row_px = -(((double)row) * app.fga->atlas_dim.y); double col_px = (((double) col) * ((double) 1)); return vec2(col_px, row_px); } void MessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *msg, const void *up) { (void) source; (void) id; (void) length; (void) up; fprintf(stderr, "GL CALLBACK: %s type = 0x%x, severity = 0x%x, message = %s\n", (type == GL_DEBUG_TYPE_ERROR ? "*** GL ERROR ***" : ""), type, severity, msg); } struct vec2i app_calc_cursor(struct app app) { size_t row, col; RET_UNWRAP2(col, row, struct ret_size_t_size_t, buffer_calc_cur_pos(&app.buf)); return vec2i((int32_t)col, (int32_t)row); } struct ret_app_vec2 app_calc_buffer_cam(struct app app, double dt) { struct vec2 cur_pos = app_calc_cur_pos(app); struct vec2 cpos = app.buf.cam.pos; struct vec2 cvel = app.buf.cam.vel; cvel = vec2_sub(cur_pos, cpos); cpos = vec2_add(cpos, vec2_mul(cvel, vec2s(dt))); app.buf.cam.pos = cpos; app.buf.cam.vel = cvel; return (struct ret_app_vec2) { .f1 = app, .f2 = cpos }; } #endif /* defined(APP_IMP) || defined(IMP) */ #endif