@@ -279,6 +279,7 @@ sr_draw(const struct simple_render *sr)
* sr->vertexs.cap),
sr->vertexs.items,
GL_DYNAMIC_DRAW);
+ /* TODO: Discover why it chrash here \/ */
glDrawArrays(GL_TRIANGLES, 0, (int32_t) sr->vertexs.size);
}