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- local Element = require('elements/Element')
- ---@alias Dragging { start_time: number; start_x: number; distance: number; speed_distance: number; start_speed: number; }
- ---@class Speed : Element
- local Speed = class(Element)
- ---@param props? ElementProps
- function Speed:new(props) return Class.new(self, props) --[[@as Speed]] end
- function Speed:init(props)
- Element.init(self, 'speed', props)
- self.width = 0
- self.height = 0
- self.notches = 10
- self.notch_every = 0.1
- ---@type number
- self.notch_spacing = nil
- ---@type number
- self.font_size = nil
- ---@type Dragging|nil
- self.dragging = nil
- end
- function Speed:on_coordinates()
- self.height, self.width = self.by - self.ay, self.bx - self.ax
- self.notch_spacing = self.width / (self.notches + 1)
- self.font_size = round(self.height * 0.48 * options.font_scale)
- end
- function Speed:on_options() self:on_coordinates() end
- function Speed:speed_step(speed, up)
- if options.speed_step_is_factor then
- if up then
- return speed * options.speed_step
- else
- return speed * 1 / options.speed_step
- end
- else
- if up then
- return speed + options.speed_step
- else
- return speed - options.speed_step
- end
- end
- end
- function Speed:handle_cursor_down()
- self:tween_stop() -- Stop and cleanup possible ongoing animations
- self.dragging = {
- start_time = mp.get_time(),
- start_x = cursor.x,
- distance = 0,
- speed_distance = 0,
- start_speed = state.speed,
- }
- end
- function Speed:on_global_mouse_move()
- if not self.dragging then return end
- self.dragging.distance = cursor.x - self.dragging.start_x
- self.dragging.speed_distance = (-self.dragging.distance / self.notch_spacing * self.notch_every)
- local speed_current = state.speed
- local speed_drag_current = self.dragging.start_speed + self.dragging.speed_distance
- speed_drag_current = clamp(0.01, speed_drag_current, 100)
- local drag_dir_up = speed_drag_current > speed_current
- local speed_step_next = speed_current
- local speed_drag_diff = math.abs(speed_drag_current - speed_current)
- while math.abs(speed_step_next - speed_current) < speed_drag_diff do
- speed_step_next = self:speed_step(speed_step_next, drag_dir_up)
- end
- local speed_step_prev = self:speed_step(speed_step_next, not drag_dir_up)
- local speed_new = speed_step_prev
- local speed_next_diff = math.abs(speed_drag_current - speed_step_next)
- local speed_prev_diff = math.abs(speed_drag_current - speed_step_prev)
- if speed_next_diff < speed_prev_diff then
- speed_new = speed_step_next
- end
- if speed_new ~= speed_current then
- mp.set_property_native('speed', speed_new)
- end
- end
- function Speed:handle_cursor_up()
- self.dragging = nil
- request_render()
- end
- function Speed:on_global_mouse_leave()
- self.dragging = nil
- request_render()
- end
- function Speed:handle_wheel_up() mp.set_property_native('speed', self:speed_step(state.speed, true)) end
- function Speed:handle_wheel_down() mp.set_property_native('speed', self:speed_step(state.speed, false)) end
- function Speed:render()
- local visibility = self:get_visibility()
- local opacity = self.dragging and 1 or visibility
- if opacity <= 0 then return end
- cursor:zone('primary_down', self, function()
- self:handle_cursor_down()
- cursor:once('primary_up', function() self:handle_cursor_up() end)
- end)
- cursor:zone('secondary_click', self, function() mp.set_property_native('speed', 1) end)
- cursor:zone('wheel_down', self, function() self:handle_wheel_down() end)
- cursor:zone('wheel_up', self, function() self:handle_wheel_up() end)
- local ass = assdraw.ass_new()
- -- Background
- ass:rect(self.ax, self.ay, self.bx, self.by, {
- color = bg, radius = state.radius, opacity = opacity * config.opacity.speed,
- })
- -- Coordinates
- local ax, ay = self.ax, self.ay
- local bx, by = self.bx, ay + self.height
- local half_width = (self.width / 2)
- local half_x = ax + half_width
- -- Notches
- local speed_at_center = state.speed
- if self.dragging then
- speed_at_center = self.dragging.start_speed + self.dragging.speed_distance
- speed_at_center = clamp(0.01, speed_at_center, 100)
- end
- local nearest_notch_speed = round(speed_at_center / self.notch_every) * self.notch_every
- local nearest_notch_x = half_x + (((nearest_notch_speed - speed_at_center) / self.notch_every) * self.notch_spacing)
- local guide_size = math.floor(self.height / 7.5)
- local notch_by = by - guide_size
- local notch_ay_big = ay + round(self.font_size * 1.1)
- local notch_ay_medium = notch_ay_big + ((notch_by - notch_ay_big) * 0.2)
- local notch_ay_small = notch_ay_big + ((notch_by - notch_ay_big) * 0.4)
- local from_to_index = math.floor(self.notches / 2)
- for i = -from_to_index, from_to_index do
- local notch_speed = nearest_notch_speed + (i * self.notch_every)
- if notch_speed >= 0 and notch_speed <= 100 then
- local notch_x = nearest_notch_x + (i * self.notch_spacing)
- local notch_thickness = 1
- local notch_ay = notch_ay_small
- if (notch_speed % (self.notch_every * 10)) < 0.00000001 then
- notch_ay = notch_ay_big
- notch_thickness = 1.5
- elseif (notch_speed % (self.notch_every * 5)) < 0.00000001 then
- notch_ay = notch_ay_medium
- end
- ass:rect(notch_x - notch_thickness, notch_ay, notch_x + notch_thickness, notch_by, {
- color = fg,
- border = 1,
- border_color = bg,
- opacity = math.min(1.2 - (math.abs((notch_x - ax - half_width) / half_width)), 1) * opacity,
- })
- end
- end
- -- Center guide
- ass:new_event()
- ass:append('{\\rDefault\\an7\\blur0\\bord1\\shad0\\1c&H' .. fg .. '\\3c&H' .. bg .. '}')
- ass:opacity(opacity)
- ass:pos(0, 0)
- ass:draw_start()
- ass:move_to(half_x, by - 2 - guide_size)
- ass:line_to(half_x + guide_size, by - 2)
- ass:line_to(half_x - guide_size, by - 2)
- ass:draw_stop()
- -- Speed value
- local speed_text = (round(state.speed * 100) / 100) .. 'x'
- ass:txt(half_x, ay + (notch_ay_big - ay) / 2, 5, speed_text, {
- size = self.font_size,
- color = bgt,
- border = options.text_border * state.scale,
- border_color = bg,
- opacity = opacity,
- })
- return ass
- end
- return Speed
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