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- local Element = require('elements/Element')
- local Button = require('elements/Button')
- local CycleButton = require('elements/CycleButton')
- local Speed = require('elements/Speed')
- -- sizing:
- -- static - shrink, have highest claim on available space, disappear when there's not enough of it
- -- dynamic - shrink to make room for static elements until they reach their ratio_min, then disappear
- -- gap - shrink if there's no space left
- -- space - expands to fill available space, shrinks as needed
- -- scale - `options.controls_size` scale factor.
- -- ratio - Width/height ratio of a static or dynamic element.
- -- ratio_min Min ratio for 'dynamic' sized element.
- ---@alias ControlItem {element?: Element; kind: string; sizing: 'space' | 'static' | 'dynamic' | 'gap'; scale: number; ratio?: number; ratio_min?: number; hide: boolean; dispositions?: table<string, boolean>}
- ---@class Controls : Element
- local Controls = class(Element)
- function Controls:new() return Class.new(self) --[[@as Controls]] end
- function Controls:init()
- Element.init(self, 'controls', {render_order = 6})
- ---@type ControlItem[] All control elements serialized from `options.controls`.
- self.controls = {}
- ---@type ControlItem[] Only controls that match current dispositions.
- self.layout = {}
- self:init_options()
- end
- function Controls:destroy()
- self:destroy_elements()
- Element.destroy(self)
- end
- function Controls:init_options()
- -- Serialize control elements
- local shorthands = {
- ['play-pause'] = 'cycle:pause:pause:no/yes=play_arrow?' .. t('Play/Pause'),
- menu = 'command:menu:script-binding uosc/menu-blurred?' .. t('Menu'),
- subtitles = 'command:subtitles:script-binding uosc/subtitles#sub>0?' .. t('Subtitles'),
- audio = 'command:graphic_eq:script-binding uosc/audio#audio>1?' .. t('Audio'),
- ['audio-device'] = 'command:speaker:script-binding uosc/audio-device?' .. t('Audio device'),
- video = 'command:theaters:script-binding uosc/video#video>1?' .. t('Video'),
- playlist = 'command:list_alt:script-binding uosc/playlist?' .. t('Playlist'),
- chapters = 'command:bookmark:script-binding uosc/chapters#chapters>0?' .. t('Chapters'),
- ['editions'] = 'command:bookmarks:script-binding uosc/editions#editions>1?' .. t('Editions'),
- ['stream-quality'] = 'command:high_quality:script-binding uosc/stream-quality?' .. t('Stream quality'),
- ['open-file'] = 'command:file_open:script-binding uosc/open-file?' .. t('Open file'),
- ['items'] = 'command:list_alt:script-binding uosc/items?' .. t('Playlist/Files'),
- prev = 'command:arrow_back_ios:script-binding uosc/prev?' .. t('Previous'),
- next = 'command:arrow_forward_ios:script-binding uosc/next?' .. t('Next'),
- first = 'command:first_page:script-binding uosc/first?' .. t('First'),
- last = 'command:last_page:script-binding uosc/last?' .. t('Last'),
- ['loop-playlist'] = 'cycle:repeat:loop-playlist:no/inf!?' .. t('Loop playlist'),
- ['loop-file'] = 'cycle:repeat_one:loop-file:no/inf!?' .. t('Loop file'),
- shuffle = 'toggle:shuffle:shuffle?' .. t('Shuffle'),
- fullscreen = 'cycle:crop_free:fullscreen:no/yes=fullscreen_exit!?' .. t('Fullscreen'),
- }
- -- Parse out disposition/config pairs
- local items = {}
- local in_disposition = false
- local current_item = nil
- for c in options.controls:gmatch('.') do
- if not current_item then current_item = {disposition = '', config = ''} end
- if c == '<' and #current_item.config == 0 then
- in_disposition = true
- elseif c == '>' and #current_item.config == 0 then
- in_disposition = false
- elseif c == ',' and not in_disposition then
- items[#items + 1] = current_item
- current_item = nil
- else
- local prop = in_disposition and 'disposition' or 'config'
- current_item[prop] = current_item[prop] .. c
- end
- end
- items[#items + 1] = current_item
- -- Create controls
- self.controls = {}
- for i, item in ipairs(items) do
- local config = shorthands[item.config] and shorthands[item.config] or item.config
- local config_tooltip = split(config, ' *%? *')
- local tooltip = config_tooltip[2]
- config = shorthands[config_tooltip[1]]
- and split(shorthands[config_tooltip[1]], ' *%? *')[1] or config_tooltip[1]
- local config_badge = split(config, ' *# *')
- config = config_badge[1]
- local badge = config_badge[2]
- local parts = split(config, ' *: *')
- local kind, params = parts[1], itable_slice(parts, 2)
- -- Serialize dispositions
- local dispositions = {}
- for _, definition in ipairs(comma_split(item.disposition)) do
- if #definition > 0 then
- local value = definition:sub(1, 1) ~= '!'
- local name = not value and definition:sub(2) or definition
- local prop = name:sub(1, 4) == 'has_' and name or 'is_' .. name
- dispositions[prop] = value
- end
- end
- -- Convert toggles into cycles
- if kind == 'toggle' then
- kind = 'cycle'
- params[#params + 1] = 'no/yes!'
- end
- -- Create a control element
- local control = {dispositions = dispositions, kind = kind}
- if kind == 'space' then
- control.sizing = 'space'
- elseif kind == 'gap' then
- table_assign(control, {sizing = 'gap', scale = 1, ratio = params[1] or 0.3, ratio_min = 0})
- elseif kind == 'command' then
- if #params ~= 2 then
- mp.error(string.format(
- 'command button needs 2 parameters, %d received: %s', #params, table.concat(params, '/')
- ))
- else
- local element = Button:new('control_' .. i, {
- render_order = self.render_order,
- icon = params[1],
- anchor_id = 'controls',
- on_click = function() mp.command(params[2]) end,
- tooltip = tooltip,
- count_prop = 'sub',
- })
- table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1})
- if badge then self:register_badge_updater(badge, element) end
- end
- elseif kind == 'cycle' then
- if #params ~= 3 then
- mp.error(string.format(
- 'cycle button needs 3 parameters, %d received: %s',
- #params, table.concat(params, '/')
- ))
- else
- local state_configs = split(params[3], ' */ *')
- local states = {}
- for _, state_config in ipairs(state_configs) do
- local active = false
- if state_config:sub(-1) == '!' then
- active = true
- state_config = state_config:sub(1, -2)
- end
- local state_params = split(state_config, ' *= *')
- local value, icon = state_params[1], state_params[2] or params[1]
- states[#states + 1] = {value = value, icon = icon, active = active}
- end
- local element = CycleButton:new('control_' .. i, {
- render_order = self.render_order,
- prop = params[2],
- anchor_id = 'controls',
- states = states,
- tooltip = tooltip,
- })
- table_assign(control, {element = element, sizing = 'static', scale = 1, ratio = 1})
- if badge then self:register_badge_updater(badge, element) end
- end
- elseif kind == 'speed' then
- if not Elements.speed then
- local element = Speed:new({anchor_id = 'controls', render_order = self.render_order})
- local scale = tonumber(params[1]) or 1.3
- table_assign(control, {
- element = element, sizing = 'dynamic', scale = scale, ratio = 3.5, ratio_min = 2,
- })
- else
- msg.error('there can only be 1 speed slider')
- end
- else
- msg.error('unknown element kind "' .. kind .. '"')
- break
- end
- self.controls[#self.controls + 1] = control
- end
- self:reflow()
- end
- function Controls:reflow()
- -- Populate the layout only with items that match current disposition
- self.layout = {}
- for _, control in ipairs(self.controls) do
- local matches = true
- for prop, value in pairs(control.dispositions) do
- if state[prop] ~= value then
- matches = false
- break
- end
- end
- if control.element then control.element.enabled = matches end
- if matches then self.layout[#self.layout + 1] = control end
- end
- self:update_dimensions()
- Elements:trigger('controls_reflow')
- end
- ---@param badge string
- ---@param element Element An element that supports `badge` property.
- function Controls:register_badge_updater(badge, element)
- local prop_and_limit = split(badge, ' *> *')
- local prop, limit = prop_and_limit[1], tonumber(prop_and_limit[2] or -1)
- local observable_name, serializer, is_external_prop = prop, nil, false
- if itable_index_of({'sub', 'audio', 'video'}, prop) then
- observable_name = 'track-list'
- serializer = function(value)
- local count = 0
- for _, track in ipairs(value) do if track.type == prop then count = count + 1 end end
- return count
- end
- else
- local parts = split(prop, '@')
- -- Support both new `prop@owner` and old `@prop` syntaxes
- if #parts > 1 then prop, is_external_prop = parts[1] ~= '' and parts[1] or parts[2], true end
- serializer = function(value) return value and (type(value) == 'table' and #value or tostring(value)) or nil end
- end
- local function handler(_, value)
- local new_value = serializer(value) --[[@as nil|string|integer]]
- local value_number = tonumber(new_value)
- if value_number then new_value = value_number > limit and value_number or nil end
- element.badge = new_value
- request_render()
- end
- if is_external_prop then
- element['on_external_prop_' .. prop] = function(_, value) handler(prop, value) end
- else
- self:observe_mp_property(observable_name, handler)
- end
- end
- function Controls:get_visibility()
- return Elements:v('speed', 'dragging') and 1 or Elements:maybe('timeline', 'get_is_hovered')
- and -1 or Element.get_visibility(self)
- end
- function Controls:update_dimensions()
- local window_border = Elements:v('window_border', 'size', 0)
- local size = round(options.controls_size * state.scale)
- local spacing = round(options.controls_spacing * state.scale)
- local margin = round(options.controls_margin * state.scale)
- -- Disable when not enough space
- local available_space = display.height - window_border * 2 - Elements:v('top_bar', 'size', 0)
- - Elements:v('timeline', 'size', 0)
- self.enabled = available_space > size + 10
- -- Reset hide/enabled flags
- for c, control in ipairs(self.layout) do
- control.hide = false
- if control.element then control.element.enabled = self.enabled end
- end
- if not self.enabled then return end
- -- Container
- self.bx = display.width - window_border - margin
- self.by = Elements:v('timeline', 'ay', display.height - window_border) - margin
- self.ax, self.ay = window_border + margin, self.by - size
- -- Controls
- local available_width, statics_width = self.bx - self.ax, 0
- local min_content_width = statics_width
- local max_dynamics_width, dynamic_units, spaces, gaps = 0, 0, 0, 0
- -- Calculate statics_width, min_content_width, and count spaces & gaps
- for c, control in ipairs(self.layout) do
- if control.sizing == 'space' then
- spaces = spaces + 1
- elseif control.sizing == 'gap' then
- gaps = gaps + control.scale * control.ratio
- elseif control.sizing == 'static' then
- local width = size * control.scale * control.ratio + (c ~= #self.layout and spacing or 0)
- statics_width = statics_width + width
- min_content_width = min_content_width + width
- elseif control.sizing == 'dynamic' then
- local spacing = (c ~= #self.layout and spacing or 0)
- statics_width = statics_width + spacing
- min_content_width = min_content_width + size * control.scale * control.ratio_min + spacing
- max_dynamics_width = max_dynamics_width + size * control.scale * control.ratio
- dynamic_units = dynamic_units + control.scale * control.ratio
- end
- end
- -- Hide & disable elements in the middle until we fit into available width
- if min_content_width > available_width then
- local i = math.ceil(#self.layout / 2 + 0.1)
- for a = 0, #self.layout - 1, 1 do
- i = i + (a * (a % 2 == 0 and 1 or -1))
- local control = self.layout[i]
- if control.sizing ~= 'gap' and control.sizing ~= 'space' then
- control.hide = true
- if control.element then control.element.enabled = false end
- if control.sizing == 'static' then
- local width = size * control.scale * control.ratio
- min_content_width = min_content_width - width - spacing
- statics_width = statics_width - width - spacing
- elseif control.sizing == 'dynamic' then
- statics_width = statics_width - spacing
- min_content_width = min_content_width - size * control.scale * control.ratio_min - spacing
- max_dynamics_width = max_dynamics_width - size * control.scale * control.ratio
- dynamic_units = dynamic_units - control.scale * control.ratio
- end
- if min_content_width < available_width then break end
- end
- end
- end
- -- Lay out the elements
- local current_x = self.ax
- local width_for_dynamics = available_width - statics_width
- local empty_space_width = width_for_dynamics - max_dynamics_width
- local width_for_gaps = math.min(empty_space_width, size * gaps)
- local individual_space_width = spaces > 0 and ((empty_space_width - width_for_gaps) / spaces) or 0
- for c, control in ipairs(self.layout) do
- if not control.hide then
- local sizing, element, scale, ratio = control.sizing, control.element, control.scale, control.ratio
- local width, height = 0, 0
- if sizing == 'space' then
- if individual_space_width > 0 then width = individual_space_width end
- elseif sizing == 'gap' then
- if width_for_gaps > 0 then width = width_for_gaps * (ratio / gaps) end
- elseif sizing == 'static' then
- height = size * scale
- width = height * ratio
- elseif sizing == 'dynamic' then
- height = size * scale
- width = max_dynamics_width < width_for_dynamics
- and height * ratio or width_for_dynamics * ((scale * ratio) / dynamic_units)
- end
- local bx = current_x + width
- if element then element:set_coordinates(round(current_x), round(self.by - height), bx, self.by) end
- current_x = element and bx + spacing or bx
- end
- end
- Elements:update_proximities()
- request_render()
- end
- function Controls:on_dispositions() self:reflow() end
- function Controls:on_display() self:update_dimensions() end
- function Controls:on_prop_border() self:update_dimensions() end
- function Controls:on_prop_title_bar() self:update_dimensions() end
- function Controls:on_prop_fullormaxed() self:update_dimensions() end
- function Controls:on_timeline_enabled() self:update_dimensions() end
- function Controls:destroy_elements()
- for _, control in ipairs(self.controls) do
- if control.element then control.element:destroy() end
- end
- end
- function Controls:on_options()
- self:destroy_elements()
- self:init_options()
- end
- return Controls
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