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- local Elements = {_all = {}}
- ---@param element Element
- function Elements:add(element)
- if not element.id then
- msg.error('attempt to add element without "id" property')
- return
- end
- if self:has(element.id) then Elements:remove(element.id) end
- self._all[#self._all + 1] = element
- self[element.id] = element
- -- Sort by render order
- table.sort(self._all, function(a, b) return a.render_order < b.render_order end)
- request_render()
- end
- function Elements:remove(idOrElement)
- if not idOrElement then return end
- local id = type(idOrElement) == 'table' and idOrElement.id or idOrElement
- local element = Elements[id]
- if element then
- if not element.destroyed then element:destroy() end
- element.enabled = false
- self._all = itable_delete_value(self._all, self[id])
- self[id] = nil
- request_render()
- end
- end
- function Elements:update_proximities()
- local curtain_render_order = Elements.curtain.opacity > 0 and Elements.curtain.render_order or 0
- local mouse_leave_elements = {}
- local mouse_enter_elements = {}
- -- Calculates proximities for all elements
- for _, element in self:ipairs() do
- if element.enabled then
- local previous_proximity_raw = element.proximity_raw
- -- If curtain is open, we disable all elements set to rendered below it
- if not element.ignores_curtain and element.render_order < curtain_render_order then
- element:reset_proximity()
- else
- element:update_proximity()
- end
- if element.proximity_raw == 0 then
- -- Mouse entered element area
- if previous_proximity_raw ~= 0 then
- mouse_enter_elements[#mouse_enter_elements + 1] = element
- end
- else
- -- Mouse left element area
- if previous_proximity_raw == 0 then
- mouse_leave_elements[#mouse_leave_elements + 1] = element
- end
- end
- end
- end
- -- Trigger `mouse_leave` and `mouse_enter` events
- for _, element in ipairs(mouse_leave_elements) do element:trigger('mouse_leave') end
- for _, element in ipairs(mouse_enter_elements) do element:trigger('mouse_enter') end
- end
- -- Toggles passed elements' min visibilities between 0 and 1.
- ---@param ids string[] IDs of elements to peek.
- function Elements:toggle(ids)
- local has_invisible = itable_find(ids, function(id)
- return Elements[id] and Elements[id].enabled and Elements[id]:get_visibility() ~= 1
- end)
- self:set_min_visibility(has_invisible and 1 or 0, ids)
- -- Reset proximities when toggling off. Has to happen after `set_min_visibility`,
- -- as that is using proximity as a tween starting point.
- if not has_invisible then
- for _, id in ipairs(ids) do
- if Elements[id] then Elements[id]:reset_proximity() end
- end
- end
- end
- -- Set (animate) elements' min visibilities to passed value.
- ---@param visibility number 0-1 floating point.
- ---@param ids string[] IDs of elements to peek.
- function Elements:set_min_visibility(visibility, ids)
- for _, id in ipairs(ids) do
- local element = Elements[id]
- if element then
- local from = math.max(0, element:get_visibility())
- element:tween_property('min_visibility', from, visibility)
- end
- end
- end
- -- Flash passed elements.
- ---@param ids string[] IDs of elements to peek.
- function Elements:flash(ids)
- local elements = itable_filter(self._all, function(element) return itable_has(ids, element.id) end)
- for _, element in ipairs(elements) do element:flash() end
- -- Special case for 'progress' since it's a state of timeline, not an element
- if itable_has(ids, 'progress') and not itable_has(ids, 'timeline') then
- Elements:maybe('timeline', 'flash_progress')
- end
- end
- ---@param name string Event name.
- function Elements:trigger(name, ...)
- for _, element in self:ipairs() do element:trigger(name, ...) end
- end
- -- Trigger two events, `name` and `global_name`, depending on element-cursor proximity.
- -- Disabled elements don't receive these events.
- ---@param name string Event name.
- function Elements:proximity_trigger(name, ...)
- for i = #self._all, 1, -1 do
- local element = self._all[i]
- if element.enabled then
- if element.proximity_raw == 0 then
- if element:trigger(name, ...) == 'stop_propagation' then break end
- end
- if element:trigger('global_' .. name, ...) == 'stop_propagation' then break end
- end
- end
- end
- -- Returns a property of an element with a passed `id` if it exists, with an optional fallback.
- ---@param id string
- ---@param prop string
- ---@param fallback any
- function Elements:v(id, prop, fallback)
- if self[id] and self[id].enabled and self[id][prop] ~= nil then return self[id][prop] end
- return fallback
- end
- -- Calls a method on an element with passed `id` if it exists.
- ---@param id string
- ---@param method string
- function Elements:maybe(id, method, ...)
- if self[id] then return self[id]:maybe(method, ...) end
- end
- function Elements:has(id) return self[id] ~= nil end
- function Elements:ipairs() return ipairs(self._all) end
- return Elements
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