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- local Element = require('elements/Element')
- ---@class BufferingIndicator : Element
- local BufferingIndicator = class(Element)
- function BufferingIndicator:new() return Class.new(self) --[[@as BufferingIndicator]] end
- function BufferingIndicator:init()
- Element.init(self, 'buffering_indicator', {ignores_curtain = true, render_order = 2})
- self.enabled = false
- self:decide_enabled()
- end
- function BufferingIndicator:decide_enabled()
- local cache = state.cache_underrun or state.cache_buffering and state.cache_buffering < 100
- local player = state.core_idle and not state.eof_reached
- if self.enabled then
- if not player or (state.pause and not cache) then self.enabled = false end
- elseif player and cache and state.uncached_ranges then
- self.enabled = true
- end
- end
- function BufferingIndicator:on_prop_pause() self:decide_enabled() end
- function BufferingIndicator:on_prop_core_idle() self:decide_enabled() end
- function BufferingIndicator:on_prop_eof_reached() self:decide_enabled() end
- function BufferingIndicator:on_prop_uncached_ranges() self:decide_enabled() end
- function BufferingIndicator:on_prop_cache_buffering() self:decide_enabled() end
- function BufferingIndicator:on_prop_cache_underrun() self:decide_enabled() end
- function BufferingIndicator:render()
- local ass = assdraw.ass_new()
- ass:rect(0, 0, display.width, display.height, {color = bg, opacity = config.opacity.buffering_indicator})
- local size = round(30 + math.min(display.width, display.height) / 10)
- local opacity = (Elements.menu and Elements.menu:is_alive()) and 0.3 or 0.8
- ass:spinner(display.width / 2, display.height / 2, size, {color = fg, opacity = opacity})
- return ass
- end
- return BufferingIndicator
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