raylib.h 128 KB

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  1. /**********************************************************************************************
  2. *
  3. * raylib v5.5 - A simple and easy-to-use library to enjoy videogames programming (www.raylib.com)
  4. *
  5. * FEATURES:
  6. * - NO external dependencies, all required libraries included with raylib
  7. * - Multiplatform: Windows, Linux, FreeBSD, OpenBSD, NetBSD, DragonFly,
  8. * MacOS, Haiku, Android, Raspberry Pi, DRM native, HTML5.
  9. * - Written in plain C code (C99) in PascalCase/camelCase notation
  10. * - Hardware accelerated with OpenGL (1.1, 2.1, 3.3, 4.3, ES2, ES3 - choose at compile)
  11. * - Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
  12. * - Multiple Fonts formats supported (TTF, OTF, FNT, BDF, Sprite fonts)
  13. * - Outstanding texture formats support, including compressed formats (DXT, ETC, ASTC)
  14. * - Full 3d support for 3d Shapes, Models, Billboards, Heightmaps and more!
  15. * - Flexible Materials system, supporting classic maps and PBR maps
  16. * - Animated 3D models supported (skeletal bones animation) (IQM, M3D, GLTF)
  17. * - Shaders support, including Model shaders and Postprocessing shaders
  18. * - Powerful math module for Vector, Matrix and Quaternion operations: [raymath]
  19. * - Audio loading and playing with streaming support (WAV, OGG, MP3, FLAC, QOA, XM, MOD)
  20. * - VR stereo rendering with configurable HMD device parameters
  21. * - Bindings to multiple programming languages available!
  22. *
  23. * NOTES:
  24. * - One default Font is loaded on InitWindow()->LoadFontDefault() [core, text]
  25. * - One default Texture2D is loaded on rlglInit(), 1x1 white pixel R8G8B8A8 [rlgl] (OpenGL 3.3 or ES2)
  26. * - One default Shader is loaded on rlglInit()->rlLoadShaderDefault() [rlgl] (OpenGL 3.3 or ES2)
  27. * - One default RenderBatch is loaded on rlglInit()->rlLoadRenderBatch() [rlgl] (OpenGL 3.3 or ES2)
  28. *
  29. * DEPENDENCIES (included):
  30. * [rcore][GLFW] rglfw (Camilla Löwy - github.com/glfw/glfw) for window/context management and input
  31. * [rcore][RGFW] rgfw (ColleagueRiley - github.com/ColleagueRiley/RGFW) for window/context management and input
  32. * [rlgl] glad/glad_gles2 (David Herberth - github.com/Dav1dde/glad) for OpenGL 3.3 extensions loading
  33. * [raudio] miniaudio (David Reid - github.com/mackron/miniaudio) for audio device/context management
  34. *
  35. * OPTIONAL DEPENDENCIES (included):
  36. * [rcore] msf_gif (Miles Fogle) for GIF recording
  37. * [rcore] sinfl (Micha Mettke) for DEFLATE decompression algorithm
  38. * [rcore] sdefl (Micha Mettke) for DEFLATE compression algorithm
  39. * [rcore] rprand (Ramon Snatamaria) for pseudo-random numbers generation
  40. * [rtextures] qoi (Dominic Szablewski - https://phoboslab.org) for QOI image manage
  41. * [rtextures] stb_image (Sean Barret) for images loading (BMP, TGA, PNG, JPEG, HDR...)
  42. * [rtextures] stb_image_write (Sean Barret) for image writing (BMP, TGA, PNG, JPG)
  43. * [rtextures] stb_image_resize2 (Sean Barret) for image resizing algorithms
  44. * [rtextures] stb_perlin (Sean Barret) for Perlin Noise image generation
  45. * [rtext] stb_truetype (Sean Barret) for ttf fonts loading
  46. * [rtext] stb_rect_pack (Sean Barret) for rectangles packing
  47. * [rmodels] par_shapes (Philip Rideout) for parametric 3d shapes generation
  48. * [rmodels] tinyobj_loader_c (Syoyo Fujita) for models loading (OBJ, MTL)
  49. * [rmodels] cgltf (Johannes Kuhlmann) for models loading (glTF)
  50. * [rmodels] m3d (bzt) for models loading (M3D, https://bztsrc.gitlab.io/model3d)
  51. * [rmodels] vox_loader (Johann Nadalutti) for models loading (VOX)
  52. * [raudio] dr_wav (David Reid) for WAV audio file loading
  53. * [raudio] dr_flac (David Reid) for FLAC audio file loading
  54. * [raudio] dr_mp3 (David Reid) for MP3 audio file loading
  55. * [raudio] stb_vorbis (Sean Barret) for OGG audio loading
  56. * [raudio] jar_xm (Joshua Reisenauer) for XM audio module loading
  57. * [raudio] jar_mod (Joshua Reisenauer) for MOD audio module loading
  58. * [raudio] qoa (Dominic Szablewski - https://phoboslab.org) for QOA audio manage
  59. *
  60. *
  61. * LICENSE: zlib/libpng
  62. *
  63. * raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
  64. * BSD-like license that allows static linking with closed source software:
  65. *
  66. * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
  67. *
  68. * This software is provided "as-is", without any express or implied warranty. In no event
  69. * will the authors be held liable for any damages arising from the use of this software.
  70. *
  71. * Permission is granted to anyone to use this software for any purpose, including commercial
  72. * applications, and to alter it and redistribute it freely, subject to the following restrictions:
  73. *
  74. * 1. The origin of this software must not be misrepresented; you must not claim that you
  75. * wrote the original software. If you use this software in a product, an acknowledgment
  76. * in the product documentation would be appreciated but is not required.
  77. *
  78. * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  79. * as being the original software.
  80. *
  81. * 3. This notice may not be removed or altered from any source distribution.
  82. *
  83. **********************************************************************************************/
  84. #ifndef RAYLIB_H
  85. #define RAYLIB_H
  86. #include <stdarg.h> // Required for: va_list - Only used by TraceLogCallback
  87. #define RAYLIB_VERSION_MAJOR 5
  88. #define RAYLIB_VERSION_MINOR 5
  89. #define RAYLIB_VERSION_PATCH 0
  90. #define RAYLIB_VERSION "5.5"
  91. // Function specifiers in case library is build/used as a shared library
  92. // NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
  93. // NOTE: visibility("default") attribute makes symbols "visible" when compiled with -fvisibility=hidden
  94. #if defined(_WIN32)
  95. #if defined(__TINYC__)
  96. #define __declspec(x) __attribute__((x))
  97. #endif
  98. #if defined(BUILD_LIBTYPE_SHARED)
  99. #define RLAPI __declspec(dllexport) // We are building the library as a Win32 shared library (.dll)
  100. #elif defined(USE_LIBTYPE_SHARED)
  101. #define RLAPI __declspec(dllimport) // We are using the library as a Win32 shared library (.dll)
  102. #endif
  103. #else
  104. #if defined(BUILD_LIBTYPE_SHARED)
  105. #define RLAPI __attribute__((visibility("default"))) // We are building as a Unix shared library (.so/.dylib)
  106. #endif
  107. #endif
  108. #ifndef RLAPI
  109. #define RLAPI // Functions defined as 'extern' by default (implicit specifiers)
  110. #endif
  111. //----------------------------------------------------------------------------------
  112. // Some basic Defines
  113. //----------------------------------------------------------------------------------
  114. #ifndef PI
  115. #define PI 3.14159265358979323846f
  116. #endif
  117. #ifndef DEG2RAD
  118. #define DEG2RAD (PI/180.0f)
  119. #endif
  120. #ifndef RAD2DEG
  121. #define RAD2DEG (180.0f/PI)
  122. #endif
  123. // Allow custom memory allocators
  124. // NOTE: Require recompiling raylib sources
  125. #ifndef RL_MALLOC
  126. #define RL_MALLOC(sz) malloc(sz)
  127. #endif
  128. #ifndef RL_CALLOC
  129. #define RL_CALLOC(n,sz) calloc(n,sz)
  130. #endif
  131. #ifndef RL_REALLOC
  132. #define RL_REALLOC(ptr,sz) realloc(ptr,sz)
  133. #endif
  134. #ifndef RL_FREE
  135. #define RL_FREE(ptr) free(ptr)
  136. #endif
  137. // NOTE: MSVC C++ compiler does not support compound literals (C99 feature)
  138. // Plain structures in C++ (without constructors) can be initialized with { }
  139. // This is called aggregate initialization (C++11 feature)
  140. #if defined(__cplusplus)
  141. #define CLITERAL(type) type
  142. #else
  143. #define CLITERAL(type) (type)
  144. #endif
  145. // Some compilers (mostly macos clang) default to C++98,
  146. // where aggregate initialization can't be used
  147. // So, give a more clear error stating how to fix this
  148. #if !defined(_MSC_VER) && (defined(__cplusplus) && __cplusplus < 201103L)
  149. #error "C++11 or later is required. Add -std=c++11"
  150. #endif
  151. // NOTE: We set some defines with some data types declared by raylib
  152. // Other modules (raymath, rlgl) also require some of those types, so,
  153. // to be able to use those other modules as standalone (not depending on raylib)
  154. // this defines are very useful for internal check and avoid type (re)definitions
  155. #define RL_COLOR_TYPE
  156. #define RL_RECTANGLE_TYPE
  157. #define RL_VECTOR2_TYPE
  158. #define RL_VECTOR3_TYPE
  159. #define RL_VECTOR4_TYPE
  160. #define RL_QUATERNION_TYPE
  161. #define RL_MATRIX_TYPE
  162. // Some Basic Colors
  163. // NOTE: Custom raylib color palette for amazing visuals on WHITE background
  164. #define LIGHTGRAY CLITERAL(Color){ 200, 200, 200, 255 } // Light Gray
  165. #define GRAY CLITERAL(Color){ 130, 130, 130, 255 } // Gray
  166. #define DARKGRAY CLITERAL(Color){ 80, 80, 80, 255 } // Dark Gray
  167. #define YELLOW CLITERAL(Color){ 253, 249, 0, 255 } // Yellow
  168. #define GOLD CLITERAL(Color){ 255, 203, 0, 255 } // Gold
  169. #define ORANGE CLITERAL(Color){ 255, 161, 0, 255 } // Orange
  170. #define PINK CLITERAL(Color){ 255, 109, 194, 255 } // Pink
  171. #define RED CLITERAL(Color){ 230, 41, 55, 255 } // Red
  172. #define MAROON CLITERAL(Color){ 190, 33, 55, 255 } // Maroon
  173. #define GREEN CLITERAL(Color){ 0, 228, 48, 255 } // Green
  174. #define LIME CLITERAL(Color){ 0, 158, 47, 255 } // Lime
  175. #define DARKGREEN CLITERAL(Color){ 0, 117, 44, 255 } // Dark Green
  176. #define SKYBLUE CLITERAL(Color){ 102, 191, 255, 255 } // Sky Blue
  177. #define BLUE CLITERAL(Color){ 0, 121, 241, 255 } // Blue
  178. #define DARKBLUE CLITERAL(Color){ 0, 82, 172, 255 } // Dark Blue
  179. #define PURPLE CLITERAL(Color){ 200, 122, 255, 255 } // Purple
  180. #define VIOLET CLITERAL(Color){ 135, 60, 190, 255 } // Violet
  181. #define DARKPURPLE CLITERAL(Color){ 112, 31, 126, 255 } // Dark Purple
  182. #define BEIGE CLITERAL(Color){ 211, 176, 131, 255 } // Beige
  183. #define BROWN CLITERAL(Color){ 127, 106, 79, 255 } // Brown
  184. #define DARKBROWN CLITERAL(Color){ 76, 63, 47, 255 } // Dark Brown
  185. #define WHITE CLITERAL(Color){ 255, 255, 255, 255 } // White
  186. #define BLACK CLITERAL(Color){ 0, 0, 0, 255 } // Black
  187. #define BLANK CLITERAL(Color){ 0, 0, 0, 0 } // Blank (Transparent)
  188. #define MAGENTA CLITERAL(Color){ 255, 0, 255, 255 } // Magenta
  189. #define RAYWHITE CLITERAL(Color){ 245, 245, 245, 255 } // My own White (raylib logo)
  190. //----------------------------------------------------------------------------------
  191. // Structures Definition
  192. //----------------------------------------------------------------------------------
  193. // Boolean type
  194. #if (defined(__STDC__) && __STDC_VERSION__ >= 199901L) || (defined(_MSC_VER) && _MSC_VER >= 1800)
  195. #include <stdbool.h>
  196. #elif !defined(__cplusplus) && !defined(bool)
  197. typedef enum bool { false = 0, true = !false } bool;
  198. #define RL_BOOL_TYPE
  199. #endif
  200. // Vector2, 2 components
  201. typedef struct Vector2 {
  202. float x; // Vector x component
  203. float y; // Vector y component
  204. } Vector2;
  205. // Vector3, 3 components
  206. typedef struct Vector3 {
  207. float x; // Vector x component
  208. float y; // Vector y component
  209. float z; // Vector z component
  210. } Vector3;
  211. // Vector4, 4 components
  212. typedef struct Vector4 {
  213. float x; // Vector x component
  214. float y; // Vector y component
  215. float z; // Vector z component
  216. float w; // Vector w component
  217. } Vector4;
  218. // Quaternion, 4 components (Vector4 alias)
  219. typedef Vector4 Quaternion;
  220. // Matrix, 4x4 components, column major, OpenGL style, right-handed
  221. typedef struct Matrix {
  222. float m0, m4, m8, m12; // Matrix first row (4 components)
  223. float m1, m5, m9, m13; // Matrix second row (4 components)
  224. float m2, m6, m10, m14; // Matrix third row (4 components)
  225. float m3, m7, m11, m15; // Matrix fourth row (4 components)
  226. } Matrix;
  227. // Color, 4 components, R8G8B8A8 (32bit)
  228. typedef struct Color {
  229. unsigned char r; // Color red value
  230. unsigned char g; // Color green value
  231. unsigned char b; // Color blue value
  232. unsigned char a; // Color alpha value
  233. } Color;
  234. // Rectangle, 4 components
  235. typedef struct Rectangle {
  236. float x; // Rectangle top-left corner position x
  237. float y; // Rectangle top-left corner position y
  238. float width; // Rectangle width
  239. float height; // Rectangle height
  240. } Rectangle;
  241. // Image, pixel data stored in CPU memory (RAM)
  242. typedef struct Image {
  243. void *data; // Image raw data
  244. int width; // Image base width
  245. int height; // Image base height
  246. int mipmaps; // Mipmap levels, 1 by default
  247. int format; // Data format (PixelFormat type)
  248. } Image;
  249. // Texture, tex data stored in GPU memory (VRAM)
  250. typedef struct Texture {
  251. unsigned int id; // OpenGL texture id
  252. int width; // Texture base width
  253. int height; // Texture base height
  254. int mipmaps; // Mipmap levels, 1 by default
  255. int format; // Data format (PixelFormat type)
  256. } Texture;
  257. // Texture2D, same as Texture
  258. typedef Texture Texture2D;
  259. // TextureCubemap, same as Texture
  260. typedef Texture TextureCubemap;
  261. // RenderTexture, fbo for texture rendering
  262. typedef struct RenderTexture {
  263. unsigned int id; // OpenGL framebuffer object id
  264. Texture texture; // Color buffer attachment texture
  265. Texture depth; // Depth buffer attachment texture
  266. } RenderTexture;
  267. // RenderTexture2D, same as RenderTexture
  268. typedef RenderTexture RenderTexture2D;
  269. // NPatchInfo, n-patch layout info
  270. typedef struct NPatchInfo {
  271. Rectangle source; // Texture source rectangle
  272. int left; // Left border offset
  273. int top; // Top border offset
  274. int right; // Right border offset
  275. int bottom; // Bottom border offset
  276. int layout; // Layout of the n-patch: 3x3, 1x3 or 3x1
  277. } NPatchInfo;
  278. // GlyphInfo, font characters glyphs info
  279. typedef struct GlyphInfo {
  280. int value; // Character value (Unicode)
  281. int offsetX; // Character offset X when drawing
  282. int offsetY; // Character offset Y when drawing
  283. int advanceX; // Character advance position X
  284. Image image; // Character image data
  285. } GlyphInfo;
  286. // Font, font texture and GlyphInfo array data
  287. typedef struct Font {
  288. int baseSize; // Base size (default chars height)
  289. int glyphCount; // Number of glyph characters
  290. int glyphPadding; // Padding around the glyph characters
  291. Texture2D texture; // Texture atlas containing the glyphs
  292. Rectangle *recs; // Rectangles in texture for the glyphs
  293. GlyphInfo *glyphs; // Glyphs info data
  294. } Font;
  295. // Camera, defines position/orientation in 3d space
  296. typedef struct Camera3D {
  297. Vector3 position; // Camera position
  298. Vector3 target; // Camera target it looks-at
  299. Vector3 up; // Camera up vector (rotation over its axis)
  300. float fovy; // Camera field-of-view aperture in Y (degrees) in perspective, used as near plane width in orthographic
  301. int projection; // Camera projection: CAMERA_PERSPECTIVE or CAMERA_ORTHOGRAPHIC
  302. } Camera3D;
  303. typedef Camera3D Camera; // Camera type fallback, defaults to Camera3D
  304. // Camera2D, defines position/orientation in 2d space
  305. typedef struct Camera2D {
  306. Vector2 offset; // Camera offset (displacement from target)
  307. Vector2 target; // Camera target (rotation and zoom origin)
  308. float rotation; // Camera rotation in degrees
  309. float zoom; // Camera zoom (scaling), should be 1.0f by default
  310. } Camera2D;
  311. // Mesh, vertex data and vao/vbo
  312. typedef struct Mesh {
  313. int vertexCount; // Number of vertices stored in arrays
  314. int triangleCount; // Number of triangles stored (indexed or not)
  315. // Vertex attributes data
  316. float *vertices; // Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
  317. float *texcoords; // Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
  318. float *texcoords2; // Vertex texture second coordinates (UV - 2 components per vertex) (shader-location = 5)
  319. float *normals; // Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
  320. float *tangents; // Vertex tangents (XYZW - 4 components per vertex) (shader-location = 4)
  321. unsigned char *colors; // Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
  322. unsigned short *indices; // Vertex indices (in case vertex data comes indexed)
  323. // Animation vertex data
  324. float *animVertices; // Animated vertex positions (after bones transformations)
  325. float *animNormals; // Animated normals (after bones transformations)
  326. unsigned char *boneIds; // Vertex bone ids, max 255 bone ids, up to 4 bones influence by vertex (skinning) (shader-location = 6)
  327. float *boneWeights; // Vertex bone weight, up to 4 bones influence by vertex (skinning) (shader-location = 7)
  328. Matrix *boneMatrices; // Bones animated transformation matrices
  329. int boneCount; // Number of bones
  330. // OpenGL identifiers
  331. unsigned int vaoId; // OpenGL Vertex Array Object id
  332. unsigned int *vboId; // OpenGL Vertex Buffer Objects id (default vertex data)
  333. } Mesh;
  334. // Shader
  335. typedef struct Shader {
  336. unsigned int id; // Shader program id
  337. int *locs; // Shader locations array (RL_MAX_SHADER_LOCATIONS)
  338. } Shader;
  339. // MaterialMap
  340. typedef struct MaterialMap {
  341. Texture2D texture; // Material map texture
  342. Color color; // Material map color
  343. float value; // Material map value
  344. } MaterialMap;
  345. // Material, includes shader and maps
  346. typedef struct Material {
  347. Shader shader; // Material shader
  348. MaterialMap *maps; // Material maps array (MAX_MATERIAL_MAPS)
  349. float params[4]; // Material generic parameters (if required)
  350. } Material;
  351. // Transform, vertex transformation data
  352. typedef struct Transform {
  353. Vector3 translation; // Translation
  354. Quaternion rotation; // Rotation
  355. Vector3 scale; // Scale
  356. } Transform;
  357. // Bone, skeletal animation bone
  358. typedef struct BoneInfo {
  359. char name[32]; // Bone name
  360. int parent; // Bone parent
  361. } BoneInfo;
  362. // Model, meshes, materials and animation data
  363. typedef struct Model {
  364. Matrix transform; // Local transform matrix
  365. int meshCount; // Number of meshes
  366. int materialCount; // Number of materials
  367. Mesh *meshes; // Meshes array
  368. Material *materials; // Materials array
  369. int *meshMaterial; // Mesh material number
  370. // Animation data
  371. int boneCount; // Number of bones
  372. BoneInfo *bones; // Bones information (skeleton)
  373. Transform *bindPose; // Bones base transformation (pose)
  374. } Model;
  375. // ModelAnimation
  376. typedef struct ModelAnimation {
  377. int boneCount; // Number of bones
  378. int frameCount; // Number of animation frames
  379. BoneInfo *bones; // Bones information (skeleton)
  380. Transform **framePoses; // Poses array by frame
  381. char name[32]; // Animation name
  382. } ModelAnimation;
  383. // Ray, ray for raycasting
  384. typedef struct Ray {
  385. Vector3 position; // Ray position (origin)
  386. Vector3 direction; // Ray direction (normalized)
  387. } Ray;
  388. // RayCollision, ray hit information
  389. typedef struct RayCollision {
  390. bool hit; // Did the ray hit something?
  391. float distance; // Distance to the nearest hit
  392. Vector3 point; // Point of the nearest hit
  393. Vector3 normal; // Surface normal of hit
  394. } RayCollision;
  395. // BoundingBox
  396. typedef struct BoundingBox {
  397. Vector3 min; // Minimum vertex box-corner
  398. Vector3 max; // Maximum vertex box-corner
  399. } BoundingBox;
  400. // Wave, audio wave data
  401. typedef struct Wave {
  402. unsigned int frameCount; // Total number of frames (considering channels)
  403. unsigned int sampleRate; // Frequency (samples per second)
  404. unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
  405. unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
  406. void *data; // Buffer data pointer
  407. } Wave;
  408. // Opaque structs declaration
  409. // NOTE: Actual structs are defined internally in raudio module
  410. typedef struct rAudioBuffer rAudioBuffer;
  411. typedef struct rAudioProcessor rAudioProcessor;
  412. // AudioStream, custom audio stream
  413. typedef struct AudioStream {
  414. rAudioBuffer *buffer; // Pointer to internal data used by the audio system
  415. rAudioProcessor *processor; // Pointer to internal data processor, useful for audio effects
  416. unsigned int sampleRate; // Frequency (samples per second)
  417. unsigned int sampleSize; // Bit depth (bits per sample): 8, 16, 32 (24 not supported)
  418. unsigned int channels; // Number of channels (1-mono, 2-stereo, ...)
  419. } AudioStream;
  420. // Sound
  421. typedef struct Sound {
  422. AudioStream stream; // Audio stream
  423. unsigned int frameCount; // Total number of frames (considering channels)
  424. } Sound;
  425. // Music, audio stream, anything longer than ~10 seconds should be streamed
  426. typedef struct Music {
  427. AudioStream stream; // Audio stream
  428. unsigned int frameCount; // Total number of frames (considering channels)
  429. bool looping; // Music looping enable
  430. int ctxType; // Type of music context (audio filetype)
  431. void *ctxData; // Audio context data, depends on type
  432. } Music;
  433. // VrDeviceInfo, Head-Mounted-Display device parameters
  434. typedef struct VrDeviceInfo {
  435. int hResolution; // Horizontal resolution in pixels
  436. int vResolution; // Vertical resolution in pixels
  437. float hScreenSize; // Horizontal size in meters
  438. float vScreenSize; // Vertical size in meters
  439. float eyeToScreenDistance; // Distance between eye and display in meters
  440. float lensSeparationDistance; // Lens separation distance in meters
  441. float interpupillaryDistance; // IPD (distance between pupils) in meters
  442. float lensDistortionValues[4]; // Lens distortion constant parameters
  443. float chromaAbCorrection[4]; // Chromatic aberration correction parameters
  444. } VrDeviceInfo;
  445. // VrStereoConfig, VR stereo rendering configuration for simulator
  446. typedef struct VrStereoConfig {
  447. Matrix projection[2]; // VR projection matrices (per eye)
  448. Matrix viewOffset[2]; // VR view offset matrices (per eye)
  449. float leftLensCenter[2]; // VR left lens center
  450. float rightLensCenter[2]; // VR right lens center
  451. float leftScreenCenter[2]; // VR left screen center
  452. float rightScreenCenter[2]; // VR right screen center
  453. float scale[2]; // VR distortion scale
  454. float scaleIn[2]; // VR distortion scale in
  455. } VrStereoConfig;
  456. // File path list
  457. typedef struct FilePathList {
  458. unsigned int capacity; // Filepaths max entries
  459. unsigned int count; // Filepaths entries count
  460. char **paths; // Filepaths entries
  461. } FilePathList;
  462. // Automation event
  463. typedef struct AutomationEvent {
  464. unsigned int frame; // Event frame
  465. unsigned int type; // Event type (AutomationEventType)
  466. int params[4]; // Event parameters (if required)
  467. } AutomationEvent;
  468. // Automation event list
  469. typedef struct AutomationEventList {
  470. unsigned int capacity; // Events max entries (MAX_AUTOMATION_EVENTS)
  471. unsigned int count; // Events entries count
  472. AutomationEvent *events; // Events entries
  473. } AutomationEventList;
  474. //----------------------------------------------------------------------------------
  475. // Enumerators Definition
  476. //----------------------------------------------------------------------------------
  477. // System/Window config flags
  478. // NOTE: Every bit registers one state (use it with bit masks)
  479. // By default all flags are set to 0
  480. typedef enum {
  481. FLAG_VSYNC_HINT = 0x00000040, // Set to try enabling V-Sync on GPU
  482. FLAG_FULLSCREEN_MODE = 0x00000002, // Set to run program in fullscreen
  483. FLAG_WINDOW_RESIZABLE = 0x00000004, // Set to allow resizable window
  484. FLAG_WINDOW_UNDECORATED = 0x00000008, // Set to disable window decoration (frame and buttons)
  485. FLAG_WINDOW_HIDDEN = 0x00000080, // Set to hide window
  486. FLAG_WINDOW_MINIMIZED = 0x00000200, // Set to minimize window (iconify)
  487. FLAG_WINDOW_MAXIMIZED = 0x00000400, // Set to maximize window (expanded to monitor)
  488. FLAG_WINDOW_UNFOCUSED = 0x00000800, // Set to window non focused
  489. FLAG_WINDOW_TOPMOST = 0x00001000, // Set to window always on top
  490. FLAG_WINDOW_ALWAYS_RUN = 0x00000100, // Set to allow windows running while minimized
  491. FLAG_WINDOW_TRANSPARENT = 0x00000010, // Set to allow transparent framebuffer
  492. FLAG_WINDOW_HIGHDPI = 0x00002000, // Set to support HighDPI
  493. FLAG_WINDOW_MOUSE_PASSTHROUGH = 0x00004000, // Set to support mouse passthrough, only supported when FLAG_WINDOW_UNDECORATED
  494. FLAG_BORDERLESS_WINDOWED_MODE = 0x00008000, // Set to run program in borderless windowed mode
  495. FLAG_MSAA_4X_HINT = 0x00000020, // Set to try enabling MSAA 4X
  496. FLAG_INTERLACED_HINT = 0x00010000 // Set to try enabling interlaced video format (for V3D)
  497. } ConfigFlags;
  498. // Trace log level
  499. // NOTE: Organized by priority level
  500. typedef enum {
  501. LOG_ALL = 0, // Display all logs
  502. LOG_TRACE, // Trace logging, intended for internal use only
  503. LOG_DEBUG, // Debug logging, used for internal debugging, it should be disabled on release builds
  504. LOG_INFO, // Info logging, used for program execution info
  505. LOG_WARNING, // Warning logging, used on recoverable failures
  506. LOG_ERROR, // Error logging, used on unrecoverable failures
  507. LOG_FATAL, // Fatal logging, used to abort program: exit(EXIT_FAILURE)
  508. LOG_NONE // Disable logging
  509. } TraceLogLevel;
  510. // Keyboard keys (US keyboard layout)
  511. // NOTE: Use GetKeyPressed() to allow redefining
  512. // required keys for alternative layouts
  513. typedef enum {
  514. KEY_NULL = 0, // Key: NULL, used for no key pressed
  515. // Alphanumeric keys
  516. KEY_APOSTROPHE = 39, // Key: '
  517. KEY_COMMA = 44, // Key: ,
  518. KEY_MINUS = 45, // Key: -
  519. KEY_PERIOD = 46, // Key: .
  520. KEY_SLASH = 47, // Key: /
  521. KEY_ZERO = 48, // Key: 0
  522. KEY_ONE = 49, // Key: 1
  523. KEY_TWO = 50, // Key: 2
  524. KEY_THREE = 51, // Key: 3
  525. KEY_FOUR = 52, // Key: 4
  526. KEY_FIVE = 53, // Key: 5
  527. KEY_SIX = 54, // Key: 6
  528. KEY_SEVEN = 55, // Key: 7
  529. KEY_EIGHT = 56, // Key: 8
  530. KEY_NINE = 57, // Key: 9
  531. KEY_SEMICOLON = 59, // Key: ;
  532. KEY_EQUAL = 61, // Key: =
  533. KEY_A = 65, // Key: A | a
  534. KEY_B = 66, // Key: B | b
  535. KEY_C = 67, // Key: C | c
  536. KEY_D = 68, // Key: D | d
  537. KEY_E = 69, // Key: E | e
  538. KEY_F = 70, // Key: F | f
  539. KEY_G = 71, // Key: G | g
  540. KEY_H = 72, // Key: H | h
  541. KEY_I = 73, // Key: I | i
  542. KEY_J = 74, // Key: J | j
  543. KEY_K = 75, // Key: K | k
  544. KEY_L = 76, // Key: L | l
  545. KEY_M = 77, // Key: M | m
  546. KEY_N = 78, // Key: N | n
  547. KEY_O = 79, // Key: O | o
  548. KEY_P = 80, // Key: P | p
  549. KEY_Q = 81, // Key: Q | q
  550. KEY_R = 82, // Key: R | r
  551. KEY_S = 83, // Key: S | s
  552. KEY_T = 84, // Key: T | t
  553. KEY_U = 85, // Key: U | u
  554. KEY_V = 86, // Key: V | v
  555. KEY_W = 87, // Key: W | w
  556. KEY_X = 88, // Key: X | x
  557. KEY_Y = 89, // Key: Y | y
  558. KEY_Z = 90, // Key: Z | z
  559. KEY_LEFT_BRACKET = 91, // Key: [
  560. KEY_BACKSLASH = 92, // Key: '\'
  561. KEY_RIGHT_BRACKET = 93, // Key: ]
  562. KEY_GRAVE = 96, // Key: `
  563. // Function keys
  564. KEY_SPACE = 32, // Key: Space
  565. KEY_ESCAPE = 256, // Key: Esc
  566. KEY_ENTER = 257, // Key: Enter
  567. KEY_TAB = 258, // Key: Tab
  568. KEY_BACKSPACE = 259, // Key: Backspace
  569. KEY_INSERT = 260, // Key: Ins
  570. KEY_DELETE = 261, // Key: Del
  571. KEY_RIGHT = 262, // Key: Cursor right
  572. KEY_LEFT = 263, // Key: Cursor left
  573. KEY_DOWN = 264, // Key: Cursor down
  574. KEY_UP = 265, // Key: Cursor up
  575. KEY_PAGE_UP = 266, // Key: Page up
  576. KEY_PAGE_DOWN = 267, // Key: Page down
  577. KEY_HOME = 268, // Key: Home
  578. KEY_END = 269, // Key: End
  579. KEY_CAPS_LOCK = 280, // Key: Caps lock
  580. KEY_SCROLL_LOCK = 281, // Key: Scroll down
  581. KEY_NUM_LOCK = 282, // Key: Num lock
  582. KEY_PRINT_SCREEN = 283, // Key: Print screen
  583. KEY_PAUSE = 284, // Key: Pause
  584. KEY_F1 = 290, // Key: F1
  585. KEY_F2 = 291, // Key: F2
  586. KEY_F3 = 292, // Key: F3
  587. KEY_F4 = 293, // Key: F4
  588. KEY_F5 = 294, // Key: F5
  589. KEY_F6 = 295, // Key: F6
  590. KEY_F7 = 296, // Key: F7
  591. KEY_F8 = 297, // Key: F8
  592. KEY_F9 = 298, // Key: F9
  593. KEY_F10 = 299, // Key: F10
  594. KEY_F11 = 300, // Key: F11
  595. KEY_F12 = 301, // Key: F12
  596. KEY_LEFT_SHIFT = 340, // Key: Shift left
  597. KEY_LEFT_CONTROL = 341, // Key: Control left
  598. KEY_LEFT_ALT = 342, // Key: Alt left
  599. KEY_LEFT_SUPER = 343, // Key: Super left
  600. KEY_RIGHT_SHIFT = 344, // Key: Shift right
  601. KEY_RIGHT_CONTROL = 345, // Key: Control right
  602. KEY_RIGHT_ALT = 346, // Key: Alt right
  603. KEY_RIGHT_SUPER = 347, // Key: Super right
  604. KEY_KB_MENU = 348, // Key: KB menu
  605. // Keypad keys
  606. KEY_KP_0 = 320, // Key: Keypad 0
  607. KEY_KP_1 = 321, // Key: Keypad 1
  608. KEY_KP_2 = 322, // Key: Keypad 2
  609. KEY_KP_3 = 323, // Key: Keypad 3
  610. KEY_KP_4 = 324, // Key: Keypad 4
  611. KEY_KP_5 = 325, // Key: Keypad 5
  612. KEY_KP_6 = 326, // Key: Keypad 6
  613. KEY_KP_7 = 327, // Key: Keypad 7
  614. KEY_KP_8 = 328, // Key: Keypad 8
  615. KEY_KP_9 = 329, // Key: Keypad 9
  616. KEY_KP_DECIMAL = 330, // Key: Keypad .
  617. KEY_KP_DIVIDE = 331, // Key: Keypad /
  618. KEY_KP_MULTIPLY = 332, // Key: Keypad *
  619. KEY_KP_SUBTRACT = 333, // Key: Keypad -
  620. KEY_KP_ADD = 334, // Key: Keypad +
  621. KEY_KP_ENTER = 335, // Key: Keypad Enter
  622. KEY_KP_EQUAL = 336, // Key: Keypad =
  623. // Android key buttons
  624. KEY_BACK = 4, // Key: Android back button
  625. KEY_MENU = 5, // Key: Android menu button
  626. KEY_VOLUME_UP = 24, // Key: Android volume up button
  627. KEY_VOLUME_DOWN = 25 // Key: Android volume down button
  628. } KeyboardKey;
  629. // Add backwards compatibility support for deprecated names
  630. #define MOUSE_LEFT_BUTTON MOUSE_BUTTON_LEFT
  631. #define MOUSE_RIGHT_BUTTON MOUSE_BUTTON_RIGHT
  632. #define MOUSE_MIDDLE_BUTTON MOUSE_BUTTON_MIDDLE
  633. // Mouse buttons
  634. typedef enum {
  635. MOUSE_BUTTON_LEFT = 0, // Mouse button left
  636. MOUSE_BUTTON_RIGHT = 1, // Mouse button right
  637. MOUSE_BUTTON_MIDDLE = 2, // Mouse button middle (pressed wheel)
  638. MOUSE_BUTTON_SIDE = 3, // Mouse button side (advanced mouse device)
  639. MOUSE_BUTTON_EXTRA = 4, // Mouse button extra (advanced mouse device)
  640. MOUSE_BUTTON_FORWARD = 5, // Mouse button forward (advanced mouse device)
  641. MOUSE_BUTTON_BACK = 6, // Mouse button back (advanced mouse device)
  642. } MouseButton;
  643. // Mouse cursor
  644. typedef enum {
  645. MOUSE_CURSOR_DEFAULT = 0, // Default pointer shape
  646. MOUSE_CURSOR_ARROW = 1, // Arrow shape
  647. MOUSE_CURSOR_IBEAM = 2, // Text writing cursor shape
  648. MOUSE_CURSOR_CROSSHAIR = 3, // Cross shape
  649. MOUSE_CURSOR_POINTING_HAND = 4, // Pointing hand cursor
  650. MOUSE_CURSOR_RESIZE_EW = 5, // Horizontal resize/move arrow shape
  651. MOUSE_CURSOR_RESIZE_NS = 6, // Vertical resize/move arrow shape
  652. MOUSE_CURSOR_RESIZE_NWSE = 7, // Top-left to bottom-right diagonal resize/move arrow shape
  653. MOUSE_CURSOR_RESIZE_NESW = 8, // The top-right to bottom-left diagonal resize/move arrow shape
  654. MOUSE_CURSOR_RESIZE_ALL = 9, // The omnidirectional resize/move cursor shape
  655. MOUSE_CURSOR_NOT_ALLOWED = 10 // The operation-not-allowed shape
  656. } MouseCursor;
  657. // Gamepad buttons
  658. typedef enum {
  659. GAMEPAD_BUTTON_UNKNOWN = 0, // Unknown button, just for error checking
  660. GAMEPAD_BUTTON_LEFT_FACE_UP, // Gamepad left DPAD up button
  661. GAMEPAD_BUTTON_LEFT_FACE_RIGHT, // Gamepad left DPAD right button
  662. GAMEPAD_BUTTON_LEFT_FACE_DOWN, // Gamepad left DPAD down button
  663. GAMEPAD_BUTTON_LEFT_FACE_LEFT, // Gamepad left DPAD left button
  664. GAMEPAD_BUTTON_RIGHT_FACE_UP, // Gamepad right button up (i.e. PS3: Triangle, Xbox: Y)
  665. GAMEPAD_BUTTON_RIGHT_FACE_RIGHT, // Gamepad right button right (i.e. PS3: Circle, Xbox: B)
  666. GAMEPAD_BUTTON_RIGHT_FACE_DOWN, // Gamepad right button down (i.e. PS3: Cross, Xbox: A)
  667. GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X)
  668. GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button
  669. GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button
  670. GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button
  671. GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button
  672. GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)
  673. GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
  674. GAMEPAD_BUTTON_MIDDLE_RIGHT, // Gamepad center buttons, right one (i.e. PS3: Start)
  675. GAMEPAD_BUTTON_LEFT_THUMB, // Gamepad joystick pressed button left
  676. GAMEPAD_BUTTON_RIGHT_THUMB // Gamepad joystick pressed button right
  677. } GamepadButton;
  678. // Gamepad axis
  679. typedef enum {
  680. GAMEPAD_AXIS_LEFT_X = 0, // Gamepad left stick X axis
  681. GAMEPAD_AXIS_LEFT_Y = 1, // Gamepad left stick Y axis
  682. GAMEPAD_AXIS_RIGHT_X = 2, // Gamepad right stick X axis
  683. GAMEPAD_AXIS_RIGHT_Y = 3, // Gamepad right stick Y axis
  684. GAMEPAD_AXIS_LEFT_TRIGGER = 4, // Gamepad back trigger left, pressure level: [1..-1]
  685. GAMEPAD_AXIS_RIGHT_TRIGGER = 5 // Gamepad back trigger right, pressure level: [1..-1]
  686. } GamepadAxis;
  687. // Material map index
  688. typedef enum {
  689. MATERIAL_MAP_ALBEDO = 0, // Albedo material (same as: MATERIAL_MAP_DIFFUSE)
  690. MATERIAL_MAP_METALNESS, // Metalness material (same as: MATERIAL_MAP_SPECULAR)
  691. MATERIAL_MAP_NORMAL, // Normal material
  692. MATERIAL_MAP_ROUGHNESS, // Roughness material
  693. MATERIAL_MAP_OCCLUSION, // Ambient occlusion material
  694. MATERIAL_MAP_EMISSION, // Emission material
  695. MATERIAL_MAP_HEIGHT, // Heightmap material
  696. MATERIAL_MAP_CUBEMAP, // Cubemap material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
  697. MATERIAL_MAP_IRRADIANCE, // Irradiance material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
  698. MATERIAL_MAP_PREFILTER, // Prefilter material (NOTE: Uses GL_TEXTURE_CUBE_MAP)
  699. MATERIAL_MAP_BRDF // Brdf material
  700. } MaterialMapIndex;
  701. #define MATERIAL_MAP_DIFFUSE MATERIAL_MAP_ALBEDO
  702. #define MATERIAL_MAP_SPECULAR MATERIAL_MAP_METALNESS
  703. // Shader location index
  704. typedef enum {
  705. SHADER_LOC_VERTEX_POSITION = 0, // Shader location: vertex attribute: position
  706. SHADER_LOC_VERTEX_TEXCOORD01, // Shader location: vertex attribute: texcoord01
  707. SHADER_LOC_VERTEX_TEXCOORD02, // Shader location: vertex attribute: texcoord02
  708. SHADER_LOC_VERTEX_NORMAL, // Shader location: vertex attribute: normal
  709. SHADER_LOC_VERTEX_TANGENT, // Shader location: vertex attribute: tangent
  710. SHADER_LOC_VERTEX_COLOR, // Shader location: vertex attribute: color
  711. SHADER_LOC_MATRIX_MVP, // Shader location: matrix uniform: model-view-projection
  712. SHADER_LOC_MATRIX_VIEW, // Shader location: matrix uniform: view (camera transform)
  713. SHADER_LOC_MATRIX_PROJECTION, // Shader location: matrix uniform: projection
  714. SHADER_LOC_MATRIX_MODEL, // Shader location: matrix uniform: model (transform)
  715. SHADER_LOC_MATRIX_NORMAL, // Shader location: matrix uniform: normal
  716. SHADER_LOC_VECTOR_VIEW, // Shader location: vector uniform: view
  717. SHADER_LOC_COLOR_DIFFUSE, // Shader location: vector uniform: diffuse color
  718. SHADER_LOC_COLOR_SPECULAR, // Shader location: vector uniform: specular color
  719. SHADER_LOC_COLOR_AMBIENT, // Shader location: vector uniform: ambient color
  720. SHADER_LOC_MAP_ALBEDO, // Shader location: sampler2d texture: albedo (same as: SHADER_LOC_MAP_DIFFUSE)
  721. SHADER_LOC_MAP_METALNESS, // Shader location: sampler2d texture: metalness (same as: SHADER_LOC_MAP_SPECULAR)
  722. SHADER_LOC_MAP_NORMAL, // Shader location: sampler2d texture: normal
  723. SHADER_LOC_MAP_ROUGHNESS, // Shader location: sampler2d texture: roughness
  724. SHADER_LOC_MAP_OCCLUSION, // Shader location: sampler2d texture: occlusion
  725. SHADER_LOC_MAP_EMISSION, // Shader location: sampler2d texture: emission
  726. SHADER_LOC_MAP_HEIGHT, // Shader location: sampler2d texture: height
  727. SHADER_LOC_MAP_CUBEMAP, // Shader location: samplerCube texture: cubemap
  728. SHADER_LOC_MAP_IRRADIANCE, // Shader location: samplerCube texture: irradiance
  729. SHADER_LOC_MAP_PREFILTER, // Shader location: samplerCube texture: prefilter
  730. SHADER_LOC_MAP_BRDF, // Shader location: sampler2d texture: brdf
  731. SHADER_LOC_VERTEX_BONEIDS, // Shader location: vertex attribute: boneIds
  732. SHADER_LOC_VERTEX_BONEWEIGHTS, // Shader location: vertex attribute: boneWeights
  733. SHADER_LOC_BONE_MATRICES // Shader location: array of matrices uniform: boneMatrices
  734. } ShaderLocationIndex;
  735. #define SHADER_LOC_MAP_DIFFUSE SHADER_LOC_MAP_ALBEDO
  736. #define SHADER_LOC_MAP_SPECULAR SHADER_LOC_MAP_METALNESS
  737. // Shader uniform data type
  738. typedef enum {
  739. SHADER_UNIFORM_FLOAT = 0, // Shader uniform type: float
  740. SHADER_UNIFORM_VEC2, // Shader uniform type: vec2 (2 float)
  741. SHADER_UNIFORM_VEC3, // Shader uniform type: vec3 (3 float)
  742. SHADER_UNIFORM_VEC4, // Shader uniform type: vec4 (4 float)
  743. SHADER_UNIFORM_INT, // Shader uniform type: int
  744. SHADER_UNIFORM_IVEC2, // Shader uniform type: ivec2 (2 int)
  745. SHADER_UNIFORM_IVEC3, // Shader uniform type: ivec3 (3 int)
  746. SHADER_UNIFORM_IVEC4, // Shader uniform type: ivec4 (4 int)
  747. SHADER_UNIFORM_SAMPLER2D // Shader uniform type: sampler2d
  748. } ShaderUniformDataType;
  749. // Shader attribute data types
  750. typedef enum {
  751. SHADER_ATTRIB_FLOAT = 0, // Shader attribute type: float
  752. SHADER_ATTRIB_VEC2, // Shader attribute type: vec2 (2 float)
  753. SHADER_ATTRIB_VEC3, // Shader attribute type: vec3 (3 float)
  754. SHADER_ATTRIB_VEC4 // Shader attribute type: vec4 (4 float)
  755. } ShaderAttributeDataType;
  756. // Pixel formats
  757. // NOTE: Support depends on OpenGL version and platform
  758. typedef enum {
  759. PIXELFORMAT_UNCOMPRESSED_GRAYSCALE = 1, // 8 bit per pixel (no alpha)
  760. PIXELFORMAT_UNCOMPRESSED_GRAY_ALPHA, // 8*2 bpp (2 channels)
  761. PIXELFORMAT_UNCOMPRESSED_R5G6B5, // 16 bpp
  762. PIXELFORMAT_UNCOMPRESSED_R8G8B8, // 24 bpp
  763. PIXELFORMAT_UNCOMPRESSED_R5G5B5A1, // 16 bpp (1 bit alpha)
  764. PIXELFORMAT_UNCOMPRESSED_R4G4B4A4, // 16 bpp (4 bit alpha)
  765. PIXELFORMAT_UNCOMPRESSED_R8G8B8A8, // 32 bpp
  766. PIXELFORMAT_UNCOMPRESSED_R32, // 32 bpp (1 channel - float)
  767. PIXELFORMAT_UNCOMPRESSED_R32G32B32, // 32*3 bpp (3 channels - float)
  768. PIXELFORMAT_UNCOMPRESSED_R32G32B32A32, // 32*4 bpp (4 channels - float)
  769. PIXELFORMAT_UNCOMPRESSED_R16, // 16 bpp (1 channel - half float)
  770. PIXELFORMAT_UNCOMPRESSED_R16G16B16, // 16*3 bpp (3 channels - half float)
  771. PIXELFORMAT_UNCOMPRESSED_R16G16B16A16, // 16*4 bpp (4 channels - half float)
  772. PIXELFORMAT_COMPRESSED_DXT1_RGB, // 4 bpp (no alpha)
  773. PIXELFORMAT_COMPRESSED_DXT1_RGBA, // 4 bpp (1 bit alpha)
  774. PIXELFORMAT_COMPRESSED_DXT3_RGBA, // 8 bpp
  775. PIXELFORMAT_COMPRESSED_DXT5_RGBA, // 8 bpp
  776. PIXELFORMAT_COMPRESSED_ETC1_RGB, // 4 bpp
  777. PIXELFORMAT_COMPRESSED_ETC2_RGB, // 4 bpp
  778. PIXELFORMAT_COMPRESSED_ETC2_EAC_RGBA, // 8 bpp
  779. PIXELFORMAT_COMPRESSED_PVRT_RGB, // 4 bpp
  780. PIXELFORMAT_COMPRESSED_PVRT_RGBA, // 4 bpp
  781. PIXELFORMAT_COMPRESSED_ASTC_4x4_RGBA, // 8 bpp
  782. PIXELFORMAT_COMPRESSED_ASTC_8x8_RGBA // 2 bpp
  783. } PixelFormat;
  784. // Texture parameters: filter mode
  785. // NOTE 1: Filtering considers mipmaps if available in the texture
  786. // NOTE 2: Filter is accordingly set for minification and magnification
  787. typedef enum {
  788. TEXTURE_FILTER_POINT = 0, // No filter, just pixel approximation
  789. TEXTURE_FILTER_BILINEAR, // Linear filtering
  790. TEXTURE_FILTER_TRILINEAR, // Trilinear filtering (linear with mipmaps)
  791. TEXTURE_FILTER_ANISOTROPIC_4X, // Anisotropic filtering 4x
  792. TEXTURE_FILTER_ANISOTROPIC_8X, // Anisotropic filtering 8x
  793. TEXTURE_FILTER_ANISOTROPIC_16X, // Anisotropic filtering 16x
  794. } TextureFilter;
  795. // Texture parameters: wrap mode
  796. typedef enum {
  797. TEXTURE_WRAP_REPEAT = 0, // Repeats texture in tiled mode
  798. TEXTURE_WRAP_CLAMP, // Clamps texture to edge pixel in tiled mode
  799. TEXTURE_WRAP_MIRROR_REPEAT, // Mirrors and repeats the texture in tiled mode
  800. TEXTURE_WRAP_MIRROR_CLAMP // Mirrors and clamps to border the texture in tiled mode
  801. } TextureWrap;
  802. // Cubemap layouts
  803. typedef enum {
  804. CUBEMAP_LAYOUT_AUTO_DETECT = 0, // Automatically detect layout type
  805. CUBEMAP_LAYOUT_LINE_VERTICAL, // Layout is defined by a vertical line with faces
  806. CUBEMAP_LAYOUT_LINE_HORIZONTAL, // Layout is defined by a horizontal line with faces
  807. CUBEMAP_LAYOUT_CROSS_THREE_BY_FOUR, // Layout is defined by a 3x4 cross with cubemap faces
  808. CUBEMAP_LAYOUT_CROSS_FOUR_BY_THREE // Layout is defined by a 4x3 cross with cubemap faces
  809. } CubemapLayout;
  810. // Font type, defines generation method
  811. typedef enum {
  812. FONT_DEFAULT = 0, // Default font generation, anti-aliased
  813. FONT_BITMAP, // Bitmap font generation, no anti-aliasing
  814. FONT_SDF // SDF font generation, requires external shader
  815. } FontType;
  816. // Color blending modes (pre-defined)
  817. typedef enum {
  818. BLEND_ALPHA = 0, // Blend textures considering alpha (default)
  819. BLEND_ADDITIVE, // Blend textures adding colors
  820. BLEND_MULTIPLIED, // Blend textures multiplying colors
  821. BLEND_ADD_COLORS, // Blend textures adding colors (alternative)
  822. BLEND_SUBTRACT_COLORS, // Blend textures subtracting colors (alternative)
  823. BLEND_ALPHA_PREMULTIPLY, // Blend premultiplied textures considering alpha
  824. BLEND_CUSTOM, // Blend textures using custom src/dst factors (use rlSetBlendFactors())
  825. BLEND_CUSTOM_SEPARATE // Blend textures using custom rgb/alpha separate src/dst factors (use rlSetBlendFactorsSeparate())
  826. } BlendMode;
  827. // Gesture
  828. // NOTE: Provided as bit-wise flags to enable only desired gestures
  829. typedef enum {
  830. GESTURE_NONE = 0, // No gesture
  831. GESTURE_TAP = 1, // Tap gesture
  832. GESTURE_DOUBLETAP = 2, // Double tap gesture
  833. GESTURE_HOLD = 4, // Hold gesture
  834. GESTURE_DRAG = 8, // Drag gesture
  835. GESTURE_SWIPE_RIGHT = 16, // Swipe right gesture
  836. GESTURE_SWIPE_LEFT = 32, // Swipe left gesture
  837. GESTURE_SWIPE_UP = 64, // Swipe up gesture
  838. GESTURE_SWIPE_DOWN = 128, // Swipe down gesture
  839. GESTURE_PINCH_IN = 256, // Pinch in gesture
  840. GESTURE_PINCH_OUT = 512 // Pinch out gesture
  841. } Gesture;
  842. // Camera system modes
  843. typedef enum {
  844. CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing)
  845. CAMERA_FREE, // Camera free mode
  846. CAMERA_ORBITAL, // Camera orbital, around target, zoom supported
  847. CAMERA_FIRST_PERSON, // Camera first person
  848. CAMERA_THIRD_PERSON // Camera third person
  849. } CameraMode;
  850. // Camera projection
  851. typedef enum {
  852. CAMERA_PERSPECTIVE = 0, // Perspective projection
  853. CAMERA_ORTHOGRAPHIC // Orthographic projection
  854. } CameraProjection;
  855. // N-patch layout
  856. typedef enum {
  857. NPATCH_NINE_PATCH = 0, // Npatch layout: 3x3 tiles
  858. NPATCH_THREE_PATCH_VERTICAL, // Npatch layout: 1x3 tiles
  859. NPATCH_THREE_PATCH_HORIZONTAL // Npatch layout: 3x1 tiles
  860. } NPatchLayout;
  861. // Callbacks to hook some internal functions
  862. // WARNING: These callbacks are intended for advanced users
  863. typedef void (*TraceLogCallback)(int logLevel, const char *text, va_list args); // Logging: Redirect trace log messages
  864. typedef unsigned char *(*LoadFileDataCallback)(const char *fileName, int *dataSize); // FileIO: Load binary data
  865. typedef bool (*SaveFileDataCallback)(const char *fileName, void *data, int dataSize); // FileIO: Save binary data
  866. typedef char *(*LoadFileTextCallback)(const char *fileName); // FileIO: Load text data
  867. typedef bool (*SaveFileTextCallback)(const char *fileName, char *text); // FileIO: Save text data
  868. //------------------------------------------------------------------------------------
  869. // Global Variables Definition
  870. //------------------------------------------------------------------------------------
  871. // It's lonely here...
  872. //------------------------------------------------------------------------------------
  873. // Window and Graphics Device Functions (Module: core)
  874. //------------------------------------------------------------------------------------
  875. #if defined(__cplusplus)
  876. extern "C" { // Prevents name mangling of functions
  877. #endif
  878. // Window-related functions
  879. RLAPI void InitWindow(int width, int height, const char *title); // Initialize window and OpenGL context
  880. RLAPI void CloseWindow(void); // Close window and unload OpenGL context
  881. RLAPI bool WindowShouldClose(void); // Check if application should close (KEY_ESCAPE pressed or windows close icon clicked)
  882. RLAPI bool IsWindowReady(void); // Check if window has been initialized successfully
  883. RLAPI bool IsWindowFullscreen(void); // Check if window is currently fullscreen
  884. RLAPI bool IsWindowHidden(void); // Check if window is currently hidden
  885. RLAPI bool IsWindowMinimized(void); // Check if window is currently minimized
  886. RLAPI bool IsWindowMaximized(void); // Check if window is currently maximized
  887. RLAPI bool IsWindowFocused(void); // Check if window is currently focused
  888. RLAPI bool IsWindowResized(void); // Check if window has been resized last frame
  889. RLAPI bool IsWindowState(unsigned int flag); // Check if one specific window flag is enabled
  890. RLAPI void SetWindowState(unsigned int flags); // Set window configuration state using flags
  891. RLAPI void ClearWindowState(unsigned int flags); // Clear window configuration state flags
  892. RLAPI void ToggleFullscreen(void); // Toggle window state: fullscreen/windowed, resizes monitor to match window resolution
  893. RLAPI void ToggleBorderlessWindowed(void); // Toggle window state: borderless windowed, resizes window to match monitor resolution
  894. RLAPI void MaximizeWindow(void); // Set window state: maximized, if resizable
  895. RLAPI void MinimizeWindow(void); // Set window state: minimized, if resizable
  896. RLAPI void RestoreWindow(void); // Set window state: not minimized/maximized
  897. RLAPI void SetWindowIcon(Image image); // Set icon for window (single image, RGBA 32bit)
  898. RLAPI void SetWindowIcons(Image *images, int count); // Set icon for window (multiple images, RGBA 32bit)
  899. RLAPI void SetWindowTitle(const char *title); // Set title for window
  900. RLAPI void SetWindowPosition(int x, int y); // Set window position on screen
  901. RLAPI void SetWindowMonitor(int monitor); // Set monitor for the current window
  902. RLAPI void SetWindowMinSize(int width, int height); // Set window minimum dimensions (for FLAG_WINDOW_RESIZABLE)
  903. RLAPI void SetWindowMaxSize(int width, int height); // Set window maximum dimensions (for FLAG_WINDOW_RESIZABLE)
  904. RLAPI void SetWindowSize(int width, int height); // Set window dimensions
  905. RLAPI void SetWindowOpacity(float opacity); // Set window opacity [0.0f..1.0f]
  906. RLAPI void SetWindowFocused(void); // Set window focused
  907. RLAPI void *GetWindowHandle(void); // Get native window handle
  908. RLAPI int GetScreenWidth(void); // Get current screen width
  909. RLAPI int GetScreenHeight(void); // Get current screen height
  910. RLAPI int GetRenderWidth(void); // Get current render width (it considers HiDPI)
  911. RLAPI int GetRenderHeight(void); // Get current render height (it considers HiDPI)
  912. RLAPI int GetMonitorCount(void); // Get number of connected monitors
  913. RLAPI int GetCurrentMonitor(void); // Get current monitor where window is placed
  914. RLAPI Vector2 GetMonitorPosition(int monitor); // Get specified monitor position
  915. RLAPI int GetMonitorWidth(int monitor); // Get specified monitor width (current video mode used by monitor)
  916. RLAPI int GetMonitorHeight(int monitor); // Get specified monitor height (current video mode used by monitor)
  917. RLAPI int GetMonitorPhysicalWidth(int monitor); // Get specified monitor physical width in millimetres
  918. RLAPI int GetMonitorPhysicalHeight(int monitor); // Get specified monitor physical height in millimetres
  919. RLAPI int GetMonitorRefreshRate(int monitor); // Get specified monitor refresh rate
  920. RLAPI Vector2 GetWindowPosition(void); // Get window position XY on monitor
  921. RLAPI Vector2 GetWindowScaleDPI(void); // Get window scale DPI factor
  922. RLAPI const char *GetMonitorName(int monitor); // Get the human-readable, UTF-8 encoded name of the specified monitor
  923. RLAPI void SetClipboardText(const char *text); // Set clipboard text content
  924. RLAPI const char *GetClipboardText(void); // Get clipboard text content
  925. RLAPI Image GetClipboardImage(void); // Get clipboard image content
  926. RLAPI void EnableEventWaiting(void); // Enable waiting for events on EndDrawing(), no automatic event polling
  927. RLAPI void DisableEventWaiting(void); // Disable waiting for events on EndDrawing(), automatic events polling
  928. // Cursor-related functions
  929. RLAPI void ShowCursor(void); // Shows cursor
  930. RLAPI void HideCursor(void); // Hides cursor
  931. RLAPI bool IsCursorHidden(void); // Check if cursor is not visible
  932. RLAPI void EnableCursor(void); // Enables cursor (unlock cursor)
  933. RLAPI void DisableCursor(void); // Disables cursor (lock cursor)
  934. RLAPI bool IsCursorOnScreen(void); // Check if cursor is on the screen
  935. // Drawing-related functions
  936. RLAPI void ClearBackground(Color color); // Set background color (framebuffer clear color)
  937. RLAPI void BeginDrawing(void); // Setup canvas (framebuffer) to start drawing
  938. RLAPI void EndDrawing(void); // End canvas drawing and swap buffers (double buffering)
  939. RLAPI void BeginMode2D(Camera2D camera); // Begin 2D mode with custom camera (2D)
  940. RLAPI void EndMode2D(void); // Ends 2D mode with custom camera
  941. RLAPI void BeginMode3D(Camera3D camera); // Begin 3D mode with custom camera (3D)
  942. RLAPI void EndMode3D(void); // Ends 3D mode and returns to default 2D orthographic mode
  943. RLAPI void BeginTextureMode(RenderTexture2D target); // Begin drawing to render texture
  944. RLAPI void EndTextureMode(void); // Ends drawing to render texture
  945. RLAPI void BeginShaderMode(Shader shader); // Begin custom shader drawing
  946. RLAPI void EndShaderMode(void); // End custom shader drawing (use default shader)
  947. RLAPI void BeginBlendMode(int mode); // Begin blending mode (alpha, additive, multiplied, subtract, custom)
  948. RLAPI void EndBlendMode(void); // End blending mode (reset to default: alpha blending)
  949. RLAPI void BeginScissorMode(int x, int y, int width, int height); // Begin scissor mode (define screen area for following drawing)
  950. RLAPI void EndScissorMode(void); // End scissor mode
  951. RLAPI void BeginVrStereoMode(VrStereoConfig config); // Begin stereo rendering (requires VR simulator)
  952. RLAPI void EndVrStereoMode(void); // End stereo rendering (requires VR simulator)
  953. // VR stereo config functions for VR simulator
  954. RLAPI VrStereoConfig LoadVrStereoConfig(VrDeviceInfo device); // Load VR stereo config for VR simulator device parameters
  955. RLAPI void UnloadVrStereoConfig(VrStereoConfig config); // Unload VR stereo config
  956. // Shader management functions
  957. // NOTE: Shader functionality is not available on OpenGL 1.1
  958. RLAPI Shader LoadShader(const char *vsFileName, const char *fsFileName); // Load shader from files and bind default locations
  959. RLAPI Shader LoadShaderFromMemory(const char *vsCode, const char *fsCode); // Load shader from code strings and bind default locations
  960. RLAPI bool IsShaderValid(Shader shader); // Check if a shader is valid (loaded on GPU)
  961. RLAPI int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
  962. RLAPI int GetShaderLocationAttrib(Shader shader, const char *attribName); // Get shader attribute location
  963. RLAPI void SetShaderValue(Shader shader, int locIndex, const void *value, int uniformType); // Set shader uniform value
  964. RLAPI void SetShaderValueV(Shader shader, int locIndex, const void *value, int uniformType, int count); // Set shader uniform value vector
  965. RLAPI void SetShaderValueMatrix(Shader shader, int locIndex, Matrix mat); // Set shader uniform value (matrix 4x4)
  966. RLAPI void SetShaderValueTexture(Shader shader, int locIndex, Texture2D texture); // Set shader uniform value for texture (sampler2d)
  967. RLAPI void UnloadShader(Shader shader); // Unload shader from GPU memory (VRAM)
  968. // Screen-space-related functions
  969. #define GetMouseRay GetScreenToWorldRay // Compatibility hack for previous raylib versions
  970. RLAPI Ray GetScreenToWorldRay(Vector2 position, Camera camera); // Get a ray trace from screen position (i.e mouse)
  971. RLAPI Ray GetScreenToWorldRayEx(Vector2 position, Camera camera, int width, int height); // Get a ray trace from screen position (i.e mouse) in a viewport
  972. RLAPI Vector2 GetWorldToScreen(Vector3 position, Camera camera); // Get the screen space position for a 3d world space position
  973. RLAPI Vector2 GetWorldToScreenEx(Vector3 position, Camera camera, int width, int height); // Get size position for a 3d world space position
  974. RLAPI Vector2 GetWorldToScreen2D(Vector2 position, Camera2D camera); // Get the screen space position for a 2d camera world space position
  975. RLAPI Vector2 GetScreenToWorld2D(Vector2 position, Camera2D camera); // Get the world space position for a 2d camera screen space position
  976. RLAPI Matrix GetCameraMatrix(Camera camera); // Get camera transform matrix (view matrix)
  977. RLAPI Matrix GetCameraMatrix2D(Camera2D camera); // Get camera 2d transform matrix
  978. // Timing-related functions
  979. RLAPI void SetTargetFPS(int fps); // Set target FPS (maximum)
  980. RLAPI float GetFrameTime(void); // Get time in seconds for last frame drawn (delta time)
  981. RLAPI double GetTime(void); // Get elapsed time in seconds since InitWindow()
  982. RLAPI int GetFPS(void); // Get current FPS
  983. // Custom frame control functions
  984. // NOTE: Those functions are intended for advanced users that want full control over the frame processing
  985. // By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
  986. // To avoid that behaviour and control frame processes manually, enable in config.h: SUPPORT_CUSTOM_FRAME_CONTROL
  987. RLAPI void SwapScreenBuffer(void); // Swap back buffer with front buffer (screen drawing)
  988. RLAPI void PollInputEvents(void); // Register all input events
  989. RLAPI void WaitTime(double seconds); // Wait for some time (halt program execution)
  990. // Random values generation functions
  991. RLAPI void SetRandomSeed(unsigned int seed); // Set the seed for the random number generator
  992. RLAPI int GetRandomValue(int min, int max); // Get a random value between min and max (both included)
  993. RLAPI int *LoadRandomSequence(unsigned int count, int min, int max); // Load random values sequence, no values repeated
  994. RLAPI void UnloadRandomSequence(int *sequence); // Unload random values sequence
  995. // Misc. functions
  996. RLAPI void TakeScreenshot(const char *fileName); // Takes a screenshot of current screen (filename extension defines format)
  997. RLAPI void SetConfigFlags(unsigned int flags); // Setup init configuration flags (view FLAGS)
  998. RLAPI void OpenURL(const char *url); // Open URL with default system browser (if available)
  999. // NOTE: Following functions implemented in module [utils]
  1000. //------------------------------------------------------------------
  1001. RLAPI void TraceLog(int logLevel, const char *text, ...); // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...)
  1002. RLAPI void SetTraceLogLevel(int logLevel); // Set the current threshold (minimum) log level
  1003. RLAPI void *MemAlloc(unsigned int size); // Internal memory allocator
  1004. RLAPI void *MemRealloc(void *ptr, unsigned int size); // Internal memory reallocator
  1005. RLAPI void MemFree(void *ptr); // Internal memory free
  1006. // Set custom callbacks
  1007. // WARNING: Callbacks setup is intended for advanced users
  1008. RLAPI void SetTraceLogCallback(TraceLogCallback callback); // Set custom trace log
  1009. RLAPI void SetLoadFileDataCallback(LoadFileDataCallback callback); // Set custom file binary data loader
  1010. RLAPI void SetSaveFileDataCallback(SaveFileDataCallback callback); // Set custom file binary data saver
  1011. RLAPI void SetLoadFileTextCallback(LoadFileTextCallback callback); // Set custom file text data loader
  1012. RLAPI void SetSaveFileTextCallback(SaveFileTextCallback callback); // Set custom file text data saver
  1013. // Files management functions
  1014. RLAPI unsigned char *LoadFileData(const char *fileName, int *dataSize); // Load file data as byte array (read)
  1015. RLAPI void UnloadFileData(unsigned char *data); // Unload file data allocated by LoadFileData()
  1016. RLAPI bool SaveFileData(const char *fileName, void *data, int dataSize); // Save data to file from byte array (write), returns true on success
  1017. RLAPI bool ExportDataAsCode(const unsigned char *data, int dataSize, const char *fileName); // Export data to code (.h), returns true on success
  1018. RLAPI char *LoadFileText(const char *fileName); // Load text data from file (read), returns a '\0' terminated string
  1019. RLAPI void UnloadFileText(char *text); // Unload file text data allocated by LoadFileText()
  1020. RLAPI bool SaveFileText(const char *fileName, char *text); // Save text data to file (write), string must be '\0' terminated, returns true on success
  1021. //------------------------------------------------------------------
  1022. // File system functions
  1023. RLAPI bool FileExists(const char *fileName); // Check if file exists
  1024. RLAPI bool DirectoryExists(const char *dirPath); // Check if a directory path exists
  1025. RLAPI bool IsFileExtension(const char *fileName, const char *ext); // Check file extension (including point: .png, .wav)
  1026. RLAPI int GetFileLength(const char *fileName); // Get file length in bytes (NOTE: GetFileSize() conflicts with windows.h)
  1027. RLAPI const char *GetFileExtension(const char *fileName); // Get pointer to extension for a filename string (includes dot: '.png')
  1028. RLAPI const char *GetFileName(const char *filePath); // Get pointer to filename for a path string
  1029. RLAPI const char *GetFileNameWithoutExt(const char *filePath); // Get filename string without extension (uses static string)
  1030. RLAPI const char *GetDirectoryPath(const char *filePath); // Get full path for a given fileName with path (uses static string)
  1031. RLAPI const char *GetPrevDirectoryPath(const char *dirPath); // Get previous directory path for a given path (uses static string)
  1032. RLAPI const char *GetWorkingDirectory(void); // Get current working directory (uses static string)
  1033. RLAPI const char *GetApplicationDirectory(void); // Get the directory of the running application (uses static string)
  1034. RLAPI int MakeDirectory(const char *dirPath); // Create directories (including full path requested), returns 0 on success
  1035. RLAPI bool ChangeDirectory(const char *dir); // Change working directory, return true on success
  1036. RLAPI bool IsPathFile(const char *path); // Check if a given path is a file or a directory
  1037. RLAPI bool IsFileNameValid(const char *fileName); // Check if fileName is valid for the platform/OS
  1038. RLAPI FilePathList LoadDirectoryFiles(const char *dirPath); // Load directory filepaths
  1039. RLAPI FilePathList LoadDirectoryFilesEx(const char *basePath, const char *filter, bool scanSubdirs); // Load directory filepaths with extension filtering and recursive directory scan. Use 'DIR' in the filter string to include directories in the result
  1040. RLAPI void UnloadDirectoryFiles(FilePathList files); // Unload filepaths
  1041. RLAPI bool IsFileDropped(void); // Check if a file has been dropped into window
  1042. RLAPI FilePathList LoadDroppedFiles(void); // Load dropped filepaths
  1043. RLAPI void UnloadDroppedFiles(FilePathList files); // Unload dropped filepaths
  1044. RLAPI long GetFileModTime(const char *fileName); // Get file modification time (last write time)
  1045. // Compression/Encoding functionality
  1046. RLAPI unsigned char *CompressData(const unsigned char *data, int dataSize, int *compDataSize); // Compress data (DEFLATE algorithm), memory must be MemFree()
  1047. RLAPI unsigned char *DecompressData(const unsigned char *compData, int compDataSize, int *dataSize); // Decompress data (DEFLATE algorithm), memory must be MemFree()
  1048. RLAPI char *EncodeDataBase64(const unsigned char *data, int dataSize, int *outputSize); // Encode data to Base64 string, memory must be MemFree()
  1049. RLAPI unsigned char *DecodeDataBase64(const unsigned char *data, int *outputSize); // Decode Base64 string data, memory must be MemFree()
  1050. RLAPI unsigned int ComputeCRC32(unsigned char *data, int dataSize); // Compute CRC32 hash code
  1051. RLAPI unsigned int *ComputeMD5(unsigned char *data, int dataSize); // Compute MD5 hash code, returns static int[4] (16 bytes)
  1052. RLAPI unsigned int *ComputeSHA1(unsigned char *data, int dataSize); // Compute SHA1 hash code, returns static int[5] (20 bytes)
  1053. // Automation events functionality
  1054. RLAPI AutomationEventList LoadAutomationEventList(const char *fileName); // Load automation events list from file, NULL for empty list, capacity = MAX_AUTOMATION_EVENTS
  1055. RLAPI void UnloadAutomationEventList(AutomationEventList list); // Unload automation events list from file
  1056. RLAPI bool ExportAutomationEventList(AutomationEventList list, const char *fileName); // Export automation events list as text file
  1057. RLAPI void SetAutomationEventList(AutomationEventList *list); // Set automation event list to record to
  1058. RLAPI void SetAutomationEventBaseFrame(int frame); // Set automation event internal base frame to start recording
  1059. RLAPI void StartAutomationEventRecording(void); // Start recording automation events (AutomationEventList must be set)
  1060. RLAPI void StopAutomationEventRecording(void); // Stop recording automation events
  1061. RLAPI void PlayAutomationEvent(AutomationEvent event); // Play a recorded automation event
  1062. //------------------------------------------------------------------------------------
  1063. // Input Handling Functions (Module: core)
  1064. //------------------------------------------------------------------------------------
  1065. // Input-related functions: keyboard
  1066. RLAPI bool IsKeyPressed(int key); // Check if a key has been pressed once
  1067. RLAPI bool IsKeyPressedRepeat(int key); // Check if a key has been pressed again
  1068. RLAPI bool IsKeyDown(int key); // Check if a key is being pressed
  1069. RLAPI bool IsKeyReleased(int key); // Check if a key has been released once
  1070. RLAPI bool IsKeyUp(int key); // Check if a key is NOT being pressed
  1071. RLAPI int GetKeyPressed(void); // Get key pressed (keycode), call it multiple times for keys queued, returns 0 when the queue is empty
  1072. RLAPI int GetCharPressed(void); // Get char pressed (unicode), call it multiple times for chars queued, returns 0 when the queue is empty
  1073. RLAPI void SetExitKey(int key); // Set a custom key to exit program (default is ESC)
  1074. // Input-related functions: gamepads
  1075. RLAPI bool IsGamepadAvailable(int gamepad); // Check if a gamepad is available
  1076. RLAPI const char *GetGamepadName(int gamepad); // Get gamepad internal name id
  1077. RLAPI bool IsGamepadButtonPressed(int gamepad, int button); // Check if a gamepad button has been pressed once
  1078. RLAPI bool IsGamepadButtonDown(int gamepad, int button); // Check if a gamepad button is being pressed
  1079. RLAPI bool IsGamepadButtonReleased(int gamepad, int button); // Check if a gamepad button has been released once
  1080. RLAPI bool IsGamepadButtonUp(int gamepad, int button); // Check if a gamepad button is NOT being pressed
  1081. RLAPI int GetGamepadButtonPressed(void); // Get the last gamepad button pressed
  1082. RLAPI int GetGamepadAxisCount(int gamepad); // Get gamepad axis count for a gamepad
  1083. RLAPI float GetGamepadAxisMovement(int gamepad, int axis); // Get axis movement value for a gamepad axis
  1084. RLAPI int SetGamepadMappings(const char *mappings); // Set internal gamepad mappings (SDL_GameControllerDB)
  1085. RLAPI void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration); // Set gamepad vibration for both motors (duration in seconds)
  1086. // Input-related functions: mouse
  1087. RLAPI bool IsMouseButtonPressed(int button); // Check if a mouse button has been pressed once
  1088. RLAPI bool IsMouseButtonDown(int button); // Check if a mouse button is being pressed
  1089. RLAPI bool IsMouseButtonReleased(int button); // Check if a mouse button has been released once
  1090. RLAPI bool IsMouseButtonUp(int button); // Check if a mouse button is NOT being pressed
  1091. RLAPI int GetMouseX(void); // Get mouse position X
  1092. RLAPI int GetMouseY(void); // Get mouse position Y
  1093. RLAPI Vector2 GetMousePosition(void); // Get mouse position XY
  1094. RLAPI Vector2 GetMouseDelta(void); // Get mouse delta between frames
  1095. RLAPI void SetMousePosition(int x, int y); // Set mouse position XY
  1096. RLAPI void SetMouseOffset(int offsetX, int offsetY); // Set mouse offset
  1097. RLAPI void SetMouseScale(float scaleX, float scaleY); // Set mouse scaling
  1098. RLAPI float GetMouseWheelMove(void); // Get mouse wheel movement for X or Y, whichever is larger
  1099. RLAPI Vector2 GetMouseWheelMoveV(void); // Get mouse wheel movement for both X and Y
  1100. RLAPI void SetMouseCursor(int cursor); // Set mouse cursor
  1101. // Input-related functions: touch
  1102. RLAPI int GetTouchX(void); // Get touch position X for touch point 0 (relative to screen size)
  1103. RLAPI int GetTouchY(void); // Get touch position Y for touch point 0 (relative to screen size)
  1104. RLAPI Vector2 GetTouchPosition(int index); // Get touch position XY for a touch point index (relative to screen size)
  1105. RLAPI int GetTouchPointId(int index); // Get touch point identifier for given index
  1106. RLAPI int GetTouchPointCount(void); // Get number of touch points
  1107. //------------------------------------------------------------------------------------
  1108. // Gestures and Touch Handling Functions (Module: rgestures)
  1109. //------------------------------------------------------------------------------------
  1110. RLAPI void SetGesturesEnabled(unsigned int flags); // Enable a set of gestures using flags
  1111. RLAPI bool IsGestureDetected(unsigned int gesture); // Check if a gesture have been detected
  1112. RLAPI int GetGestureDetected(void); // Get latest detected gesture
  1113. RLAPI float GetGestureHoldDuration(void); // Get gesture hold time in seconds
  1114. RLAPI Vector2 GetGestureDragVector(void); // Get gesture drag vector
  1115. RLAPI float GetGestureDragAngle(void); // Get gesture drag angle
  1116. RLAPI Vector2 GetGesturePinchVector(void); // Get gesture pinch delta
  1117. RLAPI float GetGesturePinchAngle(void); // Get gesture pinch angle
  1118. //------------------------------------------------------------------------------------
  1119. // Camera System Functions (Module: rcamera)
  1120. //------------------------------------------------------------------------------------
  1121. RLAPI void UpdateCamera(Camera *camera, int mode); // Update camera position for selected mode
  1122. RLAPI void UpdateCameraPro(Camera *camera, Vector3 movement, Vector3 rotation, float zoom); // Update camera movement/rotation
  1123. //------------------------------------------------------------------------------------
  1124. // Basic Shapes Drawing Functions (Module: shapes)
  1125. //------------------------------------------------------------------------------------
  1126. // Set texture and rectangle to be used on shapes drawing
  1127. // NOTE: It can be useful when using basic shapes and one single font,
  1128. // defining a font char white rectangle would allow drawing everything in a single draw call
  1129. RLAPI void SetShapesTexture(Texture2D texture, Rectangle source); // Set texture and rectangle to be used on shapes drawing
  1130. RLAPI Texture2D GetShapesTexture(void); // Get texture that is used for shapes drawing
  1131. RLAPI Rectangle GetShapesTextureRectangle(void); // Get texture source rectangle that is used for shapes drawing
  1132. // Basic shapes drawing functions
  1133. RLAPI void DrawPixel(int posX, int posY, Color color); // Draw a pixel using geometry [Can be slow, use with care]
  1134. RLAPI void DrawPixelV(Vector2 position, Color color); // Draw a pixel using geometry (Vector version) [Can be slow, use with care]
  1135. RLAPI void DrawLine(int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw a line
  1136. RLAPI void DrawLineV(Vector2 startPos, Vector2 endPos, Color color); // Draw a line (using gl lines)
  1137. RLAPI void DrawLineEx(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw a line (using triangles/quads)
  1138. RLAPI void DrawLineStrip(const Vector2 *points, int pointCount, Color color); // Draw lines sequence (using gl lines)
  1139. RLAPI void DrawLineBezier(Vector2 startPos, Vector2 endPos, float thick, Color color); // Draw line segment cubic-bezier in-out interpolation
  1140. RLAPI void DrawCircle(int centerX, int centerY, float radius, Color color); // Draw a color-filled circle
  1141. RLAPI void DrawCircleSector(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw a piece of a circle
  1142. RLAPI void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle, int segments, Color color); // Draw circle sector outline
  1143. RLAPI void DrawCircleGradient(int centerX, int centerY, float radius, Color inner, Color outer); // Draw a gradient-filled circle
  1144. RLAPI void DrawCircleV(Vector2 center, float radius, Color color); // Draw a color-filled circle (Vector version)
  1145. RLAPI void DrawCircleLines(int centerX, int centerY, float radius, Color color); // Draw circle outline
  1146. RLAPI void DrawCircleLinesV(Vector2 center, float radius, Color color); // Draw circle outline (Vector version)
  1147. RLAPI void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse
  1148. RLAPI void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color); // Draw ellipse outline
  1149. RLAPI void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring
  1150. RLAPI void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float startAngle, float endAngle, int segments, Color color); // Draw ring outline
  1151. RLAPI void DrawRectangle(int posX, int posY, int width, int height, Color color); // Draw a color-filled rectangle
  1152. RLAPI void DrawRectangleV(Vector2 position, Vector2 size, Color color); // Draw a color-filled rectangle (Vector version)
  1153. RLAPI void DrawRectangleRec(Rectangle rec, Color color); // Draw a color-filled rectangle
  1154. RLAPI void DrawRectanglePro(Rectangle rec, Vector2 origin, float rotation, Color color); // Draw a color-filled rectangle with pro parameters
  1155. RLAPI void DrawRectangleGradientV(int posX, int posY, int width, int height, Color top, Color bottom); // Draw a vertical-gradient-filled rectangle
  1156. RLAPI void DrawRectangleGradientH(int posX, int posY, int width, int height, Color left, Color right); // Draw a horizontal-gradient-filled rectangle
  1157. RLAPI void DrawRectangleGradientEx(Rectangle rec, Color topLeft, Color bottomLeft, Color topRight, Color bottomRight); // Draw a gradient-filled rectangle with custom vertex colors
  1158. RLAPI void DrawRectangleLines(int posX, int posY, int width, int height, Color color); // Draw rectangle outline
  1159. RLAPI void DrawRectangleLinesEx(Rectangle rec, float lineThick, Color color); // Draw rectangle outline with extended parameters
  1160. RLAPI void DrawRectangleRounded(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle with rounded edges
  1161. RLAPI void DrawRectangleRoundedLines(Rectangle rec, float roundness, int segments, Color color); // Draw rectangle lines with rounded edges
  1162. RLAPI void DrawRectangleRoundedLinesEx(Rectangle rec, float roundness, int segments, float lineThick, Color color); // Draw rectangle with rounded edges outline
  1163. RLAPI void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
  1164. RLAPI void DrawTriangleLines(Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline (vertex in counter-clockwise order!)
  1165. RLAPI void DrawTriangleFan(const Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points (first vertex is the center)
  1166. RLAPI void DrawTriangleStrip(const Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points
  1167. RLAPI void DrawPoly(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a regular polygon (Vector version)
  1168. RLAPI void DrawPolyLines(Vector2 center, int sides, float radius, float rotation, Color color); // Draw a polygon outline of n sides
  1169. RLAPI void DrawPolyLinesEx(Vector2 center, int sides, float radius, float rotation, float lineThick, Color color); // Draw a polygon outline of n sides with extended parameters
  1170. // Splines drawing functions
  1171. RLAPI void DrawSplineLinear(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Linear, minimum 2 points
  1172. RLAPI void DrawSplineBasis(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: B-Spline, minimum 4 points
  1173. RLAPI void DrawSplineCatmullRom(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Catmull-Rom, minimum 4 points
  1174. RLAPI void DrawSplineBezierQuadratic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Quadratic Bezier, minimum 3 points (1 control point): [p1, c2, p3, c4...]
  1175. RLAPI void DrawSplineBezierCubic(const Vector2 *points, int pointCount, float thick, Color color); // Draw spline: Cubic Bezier, minimum 4 points (2 control points): [p1, c2, c3, p4, c5, c6...]
  1176. RLAPI void DrawSplineSegmentLinear(Vector2 p1, Vector2 p2, float thick, Color color); // Draw spline segment: Linear, 2 points
  1177. RLAPI void DrawSplineSegmentBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: B-Spline, 4 points
  1178. RLAPI void DrawSplineSegmentCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float thick, Color color); // Draw spline segment: Catmull-Rom, 4 points
  1179. RLAPI void DrawSplineSegmentBezierQuadratic(Vector2 p1, Vector2 c2, Vector2 p3, float thick, Color color); // Draw spline segment: Quadratic Bezier, 2 points, 1 control point
  1180. RLAPI void DrawSplineSegmentBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float thick, Color color); // Draw spline segment: Cubic Bezier, 2 points, 2 control points
  1181. // Spline segment point evaluation functions, for a given t [0.0f .. 1.0f]
  1182. RLAPI Vector2 GetSplinePointLinear(Vector2 startPos, Vector2 endPos, float t); // Get (evaluate) spline point: Linear
  1183. RLAPI Vector2 GetSplinePointBasis(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: B-Spline
  1184. RLAPI Vector2 GetSplinePointCatmullRom(Vector2 p1, Vector2 p2, Vector2 p3, Vector2 p4, float t); // Get (evaluate) spline point: Catmull-Rom
  1185. RLAPI Vector2 GetSplinePointBezierQuad(Vector2 p1, Vector2 c2, Vector2 p3, float t); // Get (evaluate) spline point: Quadratic Bezier
  1186. RLAPI Vector2 GetSplinePointBezierCubic(Vector2 p1, Vector2 c2, Vector2 c3, Vector2 p4, float t); // Get (evaluate) spline point: Cubic Bezier
  1187. // Basic shapes collision detection functions
  1188. RLAPI bool CheckCollisionRecs(Rectangle rec1, Rectangle rec2); // Check collision between two rectangles
  1189. RLAPI bool CheckCollisionCircles(Vector2 center1, float radius1, Vector2 center2, float radius2); // Check collision between two circles
  1190. RLAPI bool CheckCollisionCircleRec(Vector2 center, float radius, Rectangle rec); // Check collision between circle and rectangle
  1191. RLAPI bool CheckCollisionCircleLine(Vector2 center, float radius, Vector2 p1, Vector2 p2); // Check if circle collides with a line created betweeen two points [p1] and [p2]
  1192. RLAPI bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if point is inside rectangle
  1193. RLAPI bool CheckCollisionPointCircle(Vector2 point, Vector2 center, float radius); // Check if point is inside circle
  1194. RLAPI bool CheckCollisionPointTriangle(Vector2 point, Vector2 p1, Vector2 p2, Vector2 p3); // Check if point is inside a triangle
  1195. RLAPI bool CheckCollisionPointLine(Vector2 point, Vector2 p1, Vector2 p2, int threshold); // Check if point belongs to line created between two points [p1] and [p2] with defined margin in pixels [threshold]
  1196. RLAPI bool CheckCollisionPointPoly(Vector2 point, const Vector2 *points, int pointCount); // Check if point is within a polygon described by array of vertices
  1197. RLAPI bool CheckCollisionLines(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint); // Check the collision between two lines defined by two points each, returns collision point by reference
  1198. RLAPI Rectangle GetCollisionRec(Rectangle rec1, Rectangle rec2); // Get collision rectangle for two rectangles collision
  1199. //------------------------------------------------------------------------------------
  1200. // Texture Loading and Drawing Functions (Module: textures)
  1201. //------------------------------------------------------------------------------------
  1202. // Image loading functions
  1203. // NOTE: These functions do not require GPU access
  1204. RLAPI Image LoadImage(const char *fileName); // Load image from file into CPU memory (RAM)
  1205. RLAPI Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize); // Load image from RAW file data
  1206. RLAPI Image LoadImageAnim(const char *fileName, int *frames); // Load image sequence from file (frames appended to image.data)
  1207. RLAPI Image LoadImageAnimFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int *frames); // Load image sequence from memory buffer
  1208. RLAPI Image LoadImageFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load image from memory buffer, fileType refers to extension: i.e. '.png'
  1209. RLAPI Image LoadImageFromTexture(Texture2D texture); // Load image from GPU texture data
  1210. RLAPI Image LoadImageFromScreen(void); // Load image from screen buffer and (screenshot)
  1211. RLAPI bool IsImageValid(Image image); // Check if an image is valid (data and parameters)
  1212. RLAPI void UnloadImage(Image image); // Unload image from CPU memory (RAM)
  1213. RLAPI bool ExportImage(Image image, const char *fileName); // Export image data to file, returns true on success
  1214. RLAPI unsigned char *ExportImageToMemory(Image image, const char *fileType, int *fileSize); // Export image to memory buffer
  1215. RLAPI bool ExportImageAsCode(Image image, const char *fileName); // Export image as code file defining an array of bytes, returns true on success
  1216. // Image generation functions
  1217. RLAPI Image GenImageColor(int width, int height, Color color); // Generate image: plain color
  1218. RLAPI Image GenImageGradientLinear(int width, int height, int direction, Color start, Color end); // Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
  1219. RLAPI Image GenImageGradientRadial(int width, int height, float density, Color inner, Color outer); // Generate image: radial gradient
  1220. RLAPI Image GenImageGradientSquare(int width, int height, float density, Color inner, Color outer); // Generate image: square gradient
  1221. RLAPI Image GenImageChecked(int width, int height, int checksX, int checksY, Color col1, Color col2); // Generate image: checked
  1222. RLAPI Image GenImageWhiteNoise(int width, int height, float factor); // Generate image: white noise
  1223. RLAPI Image GenImagePerlinNoise(int width, int height, int offsetX, int offsetY, float scale); // Generate image: perlin noise
  1224. RLAPI Image GenImageCellular(int width, int height, int tileSize); // Generate image: cellular algorithm, bigger tileSize means bigger cells
  1225. RLAPI Image GenImageText(int width, int height, const char *text); // Generate image: grayscale image from text data
  1226. // Image manipulation functions
  1227. RLAPI Image ImageCopy(Image image); // Create an image duplicate (useful for transformations)
  1228. RLAPI Image ImageFromImage(Image image, Rectangle rec); // Create an image from another image piece
  1229. RLAPI Image ImageFromChannel(Image image, int selectedChannel); // Create an image from a selected channel of another image (GRAYSCALE)
  1230. RLAPI Image ImageText(const char *text, int fontSize, Color color); // Create an image from text (default font)
  1231. RLAPI Image ImageTextEx(Font font, const char *text, float fontSize, float spacing, Color tint); // Create an image from text (custom sprite font)
  1232. RLAPI void ImageFormat(Image *image, int newFormat); // Convert image data to desired format
  1233. RLAPI void ImageToPOT(Image *image, Color fill); // Convert image to POT (power-of-two)
  1234. RLAPI void ImageCrop(Image *image, Rectangle crop); // Crop an image to a defined rectangle
  1235. RLAPI void ImageAlphaCrop(Image *image, float threshold); // Crop image depending on alpha value
  1236. RLAPI void ImageAlphaClear(Image *image, Color color, float threshold); // Clear alpha channel to desired color
  1237. RLAPI void ImageAlphaMask(Image *image, Image alphaMask); // Apply alpha mask to image
  1238. RLAPI void ImageAlphaPremultiply(Image *image); // Premultiply alpha channel
  1239. RLAPI void ImageBlurGaussian(Image *image, int blurSize); // Apply Gaussian blur using a box blur approximation
  1240. RLAPI void ImageKernelConvolution(Image *image, const float *kernel, int kernelSize); // Apply custom square convolution kernel to image
  1241. RLAPI void ImageResize(Image *image, int newWidth, int newHeight); // Resize image (Bicubic scaling algorithm)
  1242. RLAPI void ImageResizeNN(Image *image, int newWidth,int newHeight); // Resize image (Nearest-Neighbor scaling algorithm)
  1243. RLAPI void ImageResizeCanvas(Image *image, int newWidth, int newHeight, int offsetX, int offsetY, Color fill); // Resize canvas and fill with color
  1244. RLAPI void ImageMipmaps(Image *image); // Compute all mipmap levels for a provided image
  1245. RLAPI void ImageDither(Image *image, int rBpp, int gBpp, int bBpp, int aBpp); // Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
  1246. RLAPI void ImageFlipVertical(Image *image); // Flip image vertically
  1247. RLAPI void ImageFlipHorizontal(Image *image); // Flip image horizontally
  1248. RLAPI void ImageRotate(Image *image, int degrees); // Rotate image by input angle in degrees (-359 to 359)
  1249. RLAPI void ImageRotateCW(Image *image); // Rotate image clockwise 90deg
  1250. RLAPI void ImageRotateCCW(Image *image); // Rotate image counter-clockwise 90deg
  1251. RLAPI void ImageColorTint(Image *image, Color color); // Modify image color: tint
  1252. RLAPI void ImageColorInvert(Image *image); // Modify image color: invert
  1253. RLAPI void ImageColorGrayscale(Image *image); // Modify image color: grayscale
  1254. RLAPI void ImageColorContrast(Image *image, float contrast); // Modify image color: contrast (-100 to 100)
  1255. RLAPI void ImageColorBrightness(Image *image, int brightness); // Modify image color: brightness (-255 to 255)
  1256. RLAPI void ImageColorReplace(Image *image, Color color, Color replace); // Modify image color: replace color
  1257. RLAPI Color *LoadImageColors(Image image); // Load color data from image as a Color array (RGBA - 32bit)
  1258. RLAPI Color *LoadImagePalette(Image image, int maxPaletteSize, int *colorCount); // Load colors palette from image as a Color array (RGBA - 32bit)
  1259. RLAPI void UnloadImageColors(Color *colors); // Unload color data loaded with LoadImageColors()
  1260. RLAPI void UnloadImagePalette(Color *colors); // Unload colors palette loaded with LoadImagePalette()
  1261. RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle
  1262. RLAPI Color GetImageColor(Image image, int x, int y); // Get image pixel color at (x, y) position
  1263. // Image drawing functions
  1264. // NOTE: Image software-rendering functions (CPU)
  1265. RLAPI void ImageClearBackground(Image *dst, Color color); // Clear image background with given color
  1266. RLAPI void ImageDrawPixel(Image *dst, int posX, int posY, Color color); // Draw pixel within an image
  1267. RLAPI void ImageDrawPixelV(Image *dst, Vector2 position, Color color); // Draw pixel within an image (Vector version)
  1268. RLAPI void ImageDrawLine(Image *dst, int startPosX, int startPosY, int endPosX, int endPosY, Color color); // Draw line within an image
  1269. RLAPI void ImageDrawLineV(Image *dst, Vector2 start, Vector2 end, Color color); // Draw line within an image (Vector version)
  1270. RLAPI void ImageDrawLineEx(Image *dst, Vector2 start, Vector2 end, int thick, Color color); // Draw a line defining thickness within an image
  1271. RLAPI void ImageDrawCircle(Image *dst, int centerX, int centerY, int radius, Color color); // Draw a filled circle within an image
  1272. RLAPI void ImageDrawCircleV(Image *dst, Vector2 center, int radius, Color color); // Draw a filled circle within an image (Vector version)
  1273. RLAPI void ImageDrawCircleLines(Image *dst, int centerX, int centerY, int radius, Color color); // Draw circle outline within an image
  1274. RLAPI void ImageDrawCircleLinesV(Image *dst, Vector2 center, int radius, Color color); // Draw circle outline within an image (Vector version)
  1275. RLAPI void ImageDrawRectangle(Image *dst, int posX, int posY, int width, int height, Color color); // Draw rectangle within an image
  1276. RLAPI void ImageDrawRectangleV(Image *dst, Vector2 position, Vector2 size, Color color); // Draw rectangle within an image (Vector version)
  1277. RLAPI void ImageDrawRectangleRec(Image *dst, Rectangle rec, Color color); // Draw rectangle within an image
  1278. RLAPI void ImageDrawRectangleLines(Image *dst, Rectangle rec, int thick, Color color); // Draw rectangle lines within an image
  1279. RLAPI void ImageDrawTriangle(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle within an image
  1280. RLAPI void ImageDrawTriangleEx(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color c1, Color c2, Color c3); // Draw triangle with interpolated colors within an image
  1281. RLAPI void ImageDrawTriangleLines(Image *dst, Vector2 v1, Vector2 v2, Vector2 v3, Color color); // Draw triangle outline within an image
  1282. RLAPI void ImageDrawTriangleFan(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle fan defined by points within an image (first vertex is the center)
  1283. RLAPI void ImageDrawTriangleStrip(Image *dst, Vector2 *points, int pointCount, Color color); // Draw a triangle strip defined by points within an image
  1284. RLAPI void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec, Color tint); // Draw a source image within a destination image (tint applied to source)
  1285. RLAPI void ImageDrawText(Image *dst, const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font) within an image (destination)
  1286. RLAPI void ImageDrawTextEx(Image *dst, Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text (custom sprite font) within an image (destination)
  1287. // Texture loading functions
  1288. // NOTE: These functions require GPU access
  1289. RLAPI Texture2D LoadTexture(const char *fileName); // Load texture from file into GPU memory (VRAM)
  1290. RLAPI Texture2D LoadTextureFromImage(Image image); // Load texture from image data
  1291. RLAPI TextureCubemap LoadTextureCubemap(Image image, int layout); // Load cubemap from image, multiple image cubemap layouts supported
  1292. RLAPI RenderTexture2D LoadRenderTexture(int width, int height); // Load texture for rendering (framebuffer)
  1293. RLAPI bool IsTextureValid(Texture2D texture); // Check if a texture is valid (loaded in GPU)
  1294. RLAPI void UnloadTexture(Texture2D texture); // Unload texture from GPU memory (VRAM)
  1295. RLAPI bool IsRenderTextureValid(RenderTexture2D target); // Check if a render texture is valid (loaded in GPU)
  1296. RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM)
  1297. RLAPI void UpdateTexture(Texture2D texture, const void *pixels); // Update GPU texture with new data
  1298. RLAPI void UpdateTextureRec(Texture2D texture, Rectangle rec, const void *pixels); // Update GPU texture rectangle with new data
  1299. // Texture configuration functions
  1300. RLAPI void GenTextureMipmaps(Texture2D *texture); // Generate GPU mipmaps for a texture
  1301. RLAPI void SetTextureFilter(Texture2D texture, int filter); // Set texture scaling filter mode
  1302. RLAPI void SetTextureWrap(Texture2D texture, int wrap); // Set texture wrapping mode
  1303. // Texture drawing functions
  1304. RLAPI void DrawTexture(Texture2D texture, int posX, int posY, Color tint); // Draw a Texture2D
  1305. RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint); // Draw a Texture2D with position defined as Vector2
  1306. RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
  1307. RLAPI void DrawTextureRec(Texture2D texture, Rectangle source, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
  1308. RLAPI void DrawTexturePro(Texture2D texture, Rectangle source, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
  1309. RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle dest, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely
  1310. // Color/pixel related functions
  1311. RLAPI bool ColorIsEqual(Color col1, Color col2); // Check if two colors are equal
  1312. RLAPI Color Fade(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
  1313. RLAPI int ColorToInt(Color color); // Get hexadecimal value for a Color (0xRRGGBBAA)
  1314. RLAPI Vector4 ColorNormalize(Color color); // Get Color normalized as float [0..1]
  1315. RLAPI Color ColorFromNormalized(Vector4 normalized); // Get Color from normalized values [0..1]
  1316. RLAPI Vector3 ColorToHSV(Color color); // Get HSV values for a Color, hue [0..360], saturation/value [0..1]
  1317. RLAPI Color ColorFromHSV(float hue, float saturation, float value); // Get a Color from HSV values, hue [0..360], saturation/value [0..1]
  1318. RLAPI Color ColorTint(Color color, Color tint); // Get color multiplied with another color
  1319. RLAPI Color ColorBrightness(Color color, float factor); // Get color with brightness correction, brightness factor goes from -1.0f to 1.0f
  1320. RLAPI Color ColorContrast(Color color, float contrast); // Get color with contrast correction, contrast values between -1.0f and 1.0f
  1321. RLAPI Color ColorAlpha(Color color, float alpha); // Get color with alpha applied, alpha goes from 0.0f to 1.0f
  1322. RLAPI Color ColorAlphaBlend(Color dst, Color src, Color tint); // Get src alpha-blended into dst color with tint
  1323. RLAPI Color ColorLerp(Color color1, Color color2, float factor); // Get color lerp interpolation between two colors, factor [0.0f..1.0f]
  1324. RLAPI Color GetColor(unsigned int hexValue); // Get Color structure from hexadecimal value
  1325. RLAPI Color GetPixelColor(void *srcPtr, int format); // Get Color from a source pixel pointer of certain format
  1326. RLAPI void SetPixelColor(void *dstPtr, Color color, int format); // Set color formatted into destination pixel pointer
  1327. RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes for certain format
  1328. //------------------------------------------------------------------------------------
  1329. // Font Loading and Text Drawing Functions (Module: text)
  1330. //------------------------------------------------------------------------------------
  1331. // Font loading/unloading functions
  1332. RLAPI Font GetFontDefault(void); // Get the default Font
  1333. RLAPI Font LoadFont(const char *fileName); // Load font from file into GPU memory (VRAM)
  1334. RLAPI Font LoadFontEx(const char *fileName, int fontSize, int *codepoints, int codepointCount); // Load font from file with extended parameters, use NULL for codepoints and 0 for codepointCount to load the default character set, font size is provided in pixels height
  1335. RLAPI Font LoadFontFromImage(Image image, Color key, int firstChar); // Load font from Image (XNA style)
  1336. RLAPI Font LoadFontFromMemory(const char *fileType, const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount); // Load font from memory buffer, fileType refers to extension: i.e. '.ttf'
  1337. RLAPI bool IsFontValid(Font font); // Check if a font is valid (font data loaded, WARNING: GPU texture not checked)
  1338. RLAPI GlyphInfo *LoadFontData(const unsigned char *fileData, int dataSize, int fontSize, int *codepoints, int codepointCount, int type); // Load font data for further use
  1339. RLAPI Image GenImageFontAtlas(const GlyphInfo *glyphs, Rectangle **glyphRecs, int glyphCount, int fontSize, int padding, int packMethod); // Generate image font atlas using chars info
  1340. RLAPI void UnloadFontData(GlyphInfo *glyphs, int glyphCount); // Unload font chars info data (RAM)
  1341. RLAPI void UnloadFont(Font font); // Unload font from GPU memory (VRAM)
  1342. RLAPI bool ExportFontAsCode(Font font, const char *fileName); // Export font as code file, returns true on success
  1343. // Text drawing functions
  1344. RLAPI void DrawFPS(int posX, int posY); // Draw current FPS
  1345. RLAPI void DrawText(const char *text, int posX, int posY, int fontSize, Color color); // Draw text (using default font)
  1346. RLAPI void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // Draw text using font and additional parameters
  1347. RLAPI void DrawTextPro(Font font, const char *text, Vector2 position, Vector2 origin, float rotation, float fontSize, float spacing, Color tint); // Draw text using Font and pro parameters (rotation)
  1348. RLAPI void DrawTextCodepoint(Font font, int codepoint, Vector2 position, float fontSize, Color tint); // Draw one character (codepoint)
  1349. RLAPI void DrawTextCodepoints(Font font, const int *codepoints, int codepointCount, Vector2 position, float fontSize, float spacing, Color tint); // Draw multiple character (codepoint)
  1350. // Text font info functions
  1351. RLAPI void SetTextLineSpacing(int spacing); // Set vertical line spacing when drawing with line-breaks
  1352. RLAPI int MeasureText(const char *text, int fontSize); // Measure string width for default font
  1353. RLAPI Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // Measure string size for Font
  1354. RLAPI int GetGlyphIndex(Font font, int codepoint); // Get glyph index position in font for a codepoint (unicode character), fallback to '?' if not found
  1355. RLAPI GlyphInfo GetGlyphInfo(Font font, int codepoint); // Get glyph font info data for a codepoint (unicode character), fallback to '?' if not found
  1356. RLAPI Rectangle GetGlyphAtlasRec(Font font, int codepoint); // Get glyph rectangle in font atlas for a codepoint (unicode character), fallback to '?' if not found
  1357. // Text codepoints management functions (unicode characters)
  1358. RLAPI char *LoadUTF8(const int *codepoints, int length); // Load UTF-8 text encoded from codepoints array
  1359. RLAPI void UnloadUTF8(char *text); // Unload UTF-8 text encoded from codepoints array
  1360. RLAPI int *LoadCodepoints(const char *text, int *count); // Load all codepoints from a UTF-8 text string, codepoints count returned by parameter
  1361. RLAPI void UnloadCodepoints(int *codepoints); // Unload codepoints data from memory
  1362. RLAPI int GetCodepointCount(const char *text); // Get total number of codepoints in a UTF-8 encoded string
  1363. RLAPI int GetCodepoint(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
  1364. RLAPI int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
  1365. RLAPI int GetCodepointPrevious(const char *text, int *codepointSize); // Get previous codepoint in a UTF-8 encoded string, 0x3f('?') is returned on failure
  1366. RLAPI const char *CodepointToUTF8(int codepoint, int *utf8Size); // Encode one codepoint into UTF-8 byte array (array length returned as parameter)
  1367. // Text strings management functions (no UTF-8 strings, only byte chars)
  1368. // NOTE: Some strings allocate memory internally for returned strings, just be careful!
  1369. RLAPI int TextCopy(char *dst, const char *src); // Copy one string to another, returns bytes copied
  1370. RLAPI bool TextIsEqual(const char *text1, const char *text2); // Check if two text string are equal
  1371. RLAPI unsigned int TextLength(const char *text); // Get text length, checks for '\0' ending
  1372. RLAPI const char *TextFormat(const char *text, ...); // Text formatting with variables (sprintf() style)
  1373. RLAPI const char *TextSubtext(const char *text, int position, int length); // Get a piece of a text string
  1374. RLAPI char *TextReplace(const char *text, const char *replace, const char *by); // Replace text string (WARNING: memory must be freed!)
  1375. RLAPI char *TextInsert(const char *text, const char *insert, int position); // Insert text in a position (WARNING: memory must be freed!)
  1376. RLAPI const char *TextJoin(const char **textList, int count, const char *delimiter); // Join text strings with delimiter
  1377. RLAPI const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
  1378. RLAPI void TextAppend(char *text, const char *append, int *position); // Append text at specific position and move cursor!
  1379. RLAPI int TextFindIndex(const char *text, const char *find); // Find first text occurrence within a string
  1380. RLAPI const char *TextToUpper(const char *text); // Get upper case version of provided string
  1381. RLAPI const char *TextToLower(const char *text); // Get lower case version of provided string
  1382. RLAPI const char *TextToPascal(const char *text); // Get Pascal case notation version of provided string
  1383. RLAPI const char *TextToSnake(const char *text); // Get Snake case notation version of provided string
  1384. RLAPI const char *TextToCamel(const char *text); // Get Camel case notation version of provided string
  1385. RLAPI int TextToInteger(const char *text); // Get integer value from text (negative values not supported)
  1386. RLAPI float TextToFloat(const char *text); // Get float value from text (negative values not supported)
  1387. //------------------------------------------------------------------------------------
  1388. // Basic 3d Shapes Drawing Functions (Module: models)
  1389. //------------------------------------------------------------------------------------
  1390. // Basic geometric 3D shapes drawing functions
  1391. RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
  1392. RLAPI void DrawPoint3D(Vector3 position, Color color); // Draw a point in 3D space, actually a small line
  1393. RLAPI void DrawCircle3D(Vector3 center, float radius, Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space
  1394. RLAPI void DrawTriangle3D(Vector3 v1, Vector3 v2, Vector3 v3, Color color); // Draw a color-filled triangle (vertex in counter-clockwise order!)
  1395. RLAPI void DrawTriangleStrip3D(const Vector3 *points, int pointCount, Color color); // Draw a triangle strip defined by points
  1396. RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube
  1397. RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
  1398. RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires
  1399. RLAPI void DrawCubeWiresV(Vector3 position, Vector3 size, Color color); // Draw cube wires (Vector version)
  1400. RLAPI void DrawSphere(Vector3 centerPos, float radius, Color color); // Draw sphere
  1401. RLAPI void DrawSphereEx(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere with extended parameters
  1402. RLAPI void DrawSphereWires(Vector3 centerPos, float radius, int rings, int slices, Color color); // Draw sphere wires
  1403. RLAPI void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone
  1404. RLAPI void DrawCylinderEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder with base at startPos and top at endPos
  1405. RLAPI void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); // Draw a cylinder/cone wires
  1406. RLAPI void DrawCylinderWiresEx(Vector3 startPos, Vector3 endPos, float startRadius, float endRadius, int sides, Color color); // Draw a cylinder wires with base at startPos and top at endPos
  1407. RLAPI void DrawCapsule(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw a capsule with the center of its sphere caps at startPos and endPos
  1408. RLAPI void DrawCapsuleWires(Vector3 startPos, Vector3 endPos, float radius, int slices, int rings, Color color); // Draw capsule wireframe with the center of its sphere caps at startPos and endPos
  1409. RLAPI void DrawPlane(Vector3 centerPos, Vector2 size, Color color); // Draw a plane XZ
  1410. RLAPI void DrawRay(Ray ray, Color color); // Draw a ray line
  1411. RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
  1412. //------------------------------------------------------------------------------------
  1413. // Model 3d Loading and Drawing Functions (Module: models)
  1414. //------------------------------------------------------------------------------------
  1415. // Model management functions
  1416. RLAPI Model LoadModel(const char *fileName); // Load model from files (meshes and materials)
  1417. RLAPI Model LoadModelFromMesh(Mesh mesh); // Load model from generated mesh (default material)
  1418. RLAPI bool IsModelValid(Model model); // Check if a model is valid (loaded in GPU, VAO/VBOs)
  1419. RLAPI void UnloadModel(Model model); // Unload model (including meshes) from memory (RAM and/or VRAM)
  1420. RLAPI BoundingBox GetModelBoundingBox(Model model); // Compute model bounding box limits (considers all meshes)
  1421. // Model drawing functions
  1422. RLAPI void DrawModel(Model model, Vector3 position, float scale, Color tint); // Draw a model (with texture if set)
  1423. RLAPI void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
  1424. RLAPI void DrawModelWires(Model model, Vector3 position, float scale, Color tint); // Draw a model wires (with texture if set)
  1425. RLAPI void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
  1426. RLAPI void DrawModelPoints(Model model, Vector3 position, float scale, Color tint); // Draw a model as points
  1427. RLAPI void DrawModelPointsEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model as points with extended parameters
  1428. RLAPI void DrawBoundingBox(BoundingBox box, Color color); // Draw bounding box (wires)
  1429. RLAPI void DrawBillboard(Camera camera, Texture2D texture, Vector3 position, float scale, Color tint); // Draw a billboard texture
  1430. RLAPI void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector2 size, Color tint); // Draw a billboard texture defined by source
  1431. RLAPI void DrawBillboardPro(Camera camera, Texture2D texture, Rectangle source, Vector3 position, Vector3 up, Vector2 size, Vector2 origin, float rotation, Color tint); // Draw a billboard texture defined by source and rotation
  1432. // Mesh management functions
  1433. RLAPI void UploadMesh(Mesh *mesh, bool dynamic); // Upload mesh vertex data in GPU and provide VAO/VBO ids
  1434. RLAPI void UpdateMeshBuffer(Mesh mesh, int index, const void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
  1435. RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
  1436. RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
  1437. RLAPI void DrawMeshInstanced(Mesh mesh, Material material, const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
  1438. RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
  1439. RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents
  1440. RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
  1441. RLAPI bool ExportMeshAsCode(Mesh mesh, const char *fileName); // Export mesh as code file (.h) defining multiple arrays of vertex attributes
  1442. // Mesh generation functions
  1443. RLAPI Mesh GenMeshPoly(int sides, float radius); // Generate polygonal mesh
  1444. RLAPI Mesh GenMeshPlane(float width, float length, int resX, int resZ); // Generate plane mesh (with subdivisions)
  1445. RLAPI Mesh GenMeshCube(float width, float height, float length); // Generate cuboid mesh
  1446. RLAPI Mesh GenMeshSphere(float radius, int rings, int slices); // Generate sphere mesh (standard sphere)
  1447. RLAPI Mesh GenMeshHemiSphere(float radius, int rings, int slices); // Generate half-sphere mesh (no bottom cap)
  1448. RLAPI Mesh GenMeshCylinder(float radius, float height, int slices); // Generate cylinder mesh
  1449. RLAPI Mesh GenMeshCone(float radius, float height, int slices); // Generate cone/pyramid mesh
  1450. RLAPI Mesh GenMeshTorus(float radius, float size, int radSeg, int sides); // Generate torus mesh
  1451. RLAPI Mesh GenMeshKnot(float radius, float size, int radSeg, int sides); // Generate trefoil knot mesh
  1452. RLAPI Mesh GenMeshHeightmap(Image heightmap, Vector3 size); // Generate heightmap mesh from image data
  1453. RLAPI Mesh GenMeshCubicmap(Image cubicmap, Vector3 cubeSize); // Generate cubes-based map mesh from image data
  1454. // Material loading/unloading functions
  1455. RLAPI Material *LoadMaterials(const char *fileName, int *materialCount); // Load materials from model file
  1456. RLAPI Material LoadMaterialDefault(void); // Load default material (Supports: DIFFUSE, SPECULAR, NORMAL maps)
  1457. RLAPI bool IsMaterialValid(Material material); // Check if a material is valid (shader assigned, map textures loaded in GPU)
  1458. RLAPI void UnloadMaterial(Material material); // Unload material from GPU memory (VRAM)
  1459. RLAPI void SetMaterialTexture(Material *material, int mapType, Texture2D texture); // Set texture for a material map type (MATERIAL_MAP_DIFFUSE, MATERIAL_MAP_SPECULAR...)
  1460. RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); // Set material for a mesh
  1461. // Model animations loading/unloading functions
  1462. RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file
  1463. RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose (CPU)
  1464. RLAPI void UpdateModelAnimationBones(Model model, ModelAnimation anim, int frame); // Update model animation mesh bone matrices (GPU skinning)
  1465. RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data
  1466. RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data
  1467. RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match
  1468. // Collision detection functions
  1469. RLAPI bool CheckCollisionSpheres(Vector3 center1, float radius1, Vector3 center2, float radius2); // Check collision between two spheres
  1470. RLAPI bool CheckCollisionBoxes(BoundingBox box1, BoundingBox box2); // Check collision between two bounding boxes
  1471. RLAPI bool CheckCollisionBoxSphere(BoundingBox box, Vector3 center, float radius); // Check collision between box and sphere
  1472. RLAPI RayCollision GetRayCollisionSphere(Ray ray, Vector3 center, float radius); // Get collision info between ray and sphere
  1473. RLAPI RayCollision GetRayCollisionBox(Ray ray, BoundingBox box); // Get collision info between ray and box
  1474. RLAPI RayCollision GetRayCollisionMesh(Ray ray, Mesh mesh, Matrix transform); // Get collision info between ray and mesh
  1475. RLAPI RayCollision GetRayCollisionTriangle(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3); // Get collision info between ray and triangle
  1476. RLAPI RayCollision GetRayCollisionQuad(Ray ray, Vector3 p1, Vector3 p2, Vector3 p3, Vector3 p4); // Get collision info between ray and quad
  1477. //------------------------------------------------------------------------------------
  1478. // Audio Loading and Playing Functions (Module: audio)
  1479. //------------------------------------------------------------------------------------
  1480. typedef void (*AudioCallback)(void *bufferData, unsigned int frames);
  1481. // Audio device management functions
  1482. RLAPI void InitAudioDevice(void); // Initialize audio device and context
  1483. RLAPI void CloseAudioDevice(void); // Close the audio device and context
  1484. RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully
  1485. RLAPI void SetMasterVolume(float volume); // Set master volume (listener)
  1486. RLAPI float GetMasterVolume(void); // Get master volume (listener)
  1487. // Wave/Sound loading/unloading functions
  1488. RLAPI Wave LoadWave(const char *fileName); // Load wave data from file
  1489. RLAPI Wave LoadWaveFromMemory(const char *fileType, const unsigned char *fileData, int dataSize); // Load wave from memory buffer, fileType refers to extension: i.e. '.wav'
  1490. RLAPI bool IsWaveValid(Wave wave); // Checks if wave data is valid (data loaded and parameters)
  1491. RLAPI Sound LoadSound(const char *fileName); // Load sound from file
  1492. RLAPI Sound LoadSoundFromWave(Wave wave); // Load sound from wave data
  1493. RLAPI Sound LoadSoundAlias(Sound source); // Create a new sound that shares the same sample data as the source sound, does not own the sound data
  1494. RLAPI bool IsSoundValid(Sound sound); // Checks if a sound is valid (data loaded and buffers initialized)
  1495. RLAPI void UpdateSound(Sound sound, const void *data, int sampleCount); // Update sound buffer with new data
  1496. RLAPI void UnloadWave(Wave wave); // Unload wave data
  1497. RLAPI void UnloadSound(Sound sound); // Unload sound
  1498. RLAPI void UnloadSoundAlias(Sound alias); // Unload a sound alias (does not deallocate sample data)
  1499. RLAPI bool ExportWave(Wave wave, const char *fileName); // Export wave data to file, returns true on success
  1500. RLAPI bool ExportWaveAsCode(Wave wave, const char *fileName); // Export wave sample data to code (.h), returns true on success
  1501. // Wave/Sound management functions
  1502. RLAPI void PlaySound(Sound sound); // Play a sound
  1503. RLAPI void StopSound(Sound sound); // Stop playing a sound
  1504. RLAPI void PauseSound(Sound sound); // Pause a sound
  1505. RLAPI void ResumeSound(Sound sound); // Resume a paused sound
  1506. RLAPI bool IsSoundPlaying(Sound sound); // Check if a sound is currently playing
  1507. RLAPI void SetSoundVolume(Sound sound, float volume); // Set volume for a sound (1.0 is max level)
  1508. RLAPI void SetSoundPitch(Sound sound, float pitch); // Set pitch for a sound (1.0 is base level)
  1509. RLAPI void SetSoundPan(Sound sound, float pan); // Set pan for a sound (0.5 is center)
  1510. RLAPI Wave WaveCopy(Wave wave); // Copy a wave to a new wave
  1511. RLAPI void WaveCrop(Wave *wave, int initFrame, int finalFrame); // Crop a wave to defined frames range
  1512. RLAPI void WaveFormat(Wave *wave, int sampleRate, int sampleSize, int channels); // Convert wave data to desired format
  1513. RLAPI float *LoadWaveSamples(Wave wave); // Load samples data from wave as a 32bit float data array
  1514. RLAPI void UnloadWaveSamples(float *samples); // Unload samples data loaded with LoadWaveSamples()
  1515. // Music management functions
  1516. RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file
  1517. RLAPI Music LoadMusicStreamFromMemory(const char *fileType, const unsigned char *data, int dataSize); // Load music stream from data
  1518. RLAPI bool IsMusicValid(Music music); // Checks if a music stream is valid (context and buffers initialized)
  1519. RLAPI void UnloadMusicStream(Music music); // Unload music stream
  1520. RLAPI void PlayMusicStream(Music music); // Start music playing
  1521. RLAPI bool IsMusicStreamPlaying(Music music); // Check if music is playing
  1522. RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming
  1523. RLAPI void StopMusicStream(Music music); // Stop music playing
  1524. RLAPI void PauseMusicStream(Music music); // Pause music playing
  1525. RLAPI void ResumeMusicStream(Music music); // Resume playing paused music
  1526. RLAPI void SeekMusicStream(Music music, float position); // Seek music to a position (in seconds)
  1527. RLAPI void SetMusicVolume(Music music, float volume); // Set volume for music (1.0 is max level)
  1528. RLAPI void SetMusicPitch(Music music, float pitch); // Set pitch for a music (1.0 is base level)
  1529. RLAPI void SetMusicPan(Music music, float pan); // Set pan for a music (0.5 is center)
  1530. RLAPI float GetMusicTimeLength(Music music); // Get music time length (in seconds)
  1531. RLAPI float GetMusicTimePlayed(Music music); // Get current music time played (in seconds)
  1532. // AudioStream management functions
  1533. RLAPI AudioStream LoadAudioStream(unsigned int sampleRate, unsigned int sampleSize, unsigned int channels); // Load audio stream (to stream raw audio pcm data)
  1534. RLAPI bool IsAudioStreamValid(AudioStream stream); // Checks if an audio stream is valid (buffers initialized)
  1535. RLAPI void UnloadAudioStream(AudioStream stream); // Unload audio stream and free memory
  1536. RLAPI void UpdateAudioStream(AudioStream stream, const void *data, int frameCount); // Update audio stream buffers with data
  1537. RLAPI bool IsAudioStreamProcessed(AudioStream stream); // Check if any audio stream buffers requires refill
  1538. RLAPI void PlayAudioStream(AudioStream stream); // Play audio stream
  1539. RLAPI void PauseAudioStream(AudioStream stream); // Pause audio stream
  1540. RLAPI void ResumeAudioStream(AudioStream stream); // Resume audio stream
  1541. RLAPI bool IsAudioStreamPlaying(AudioStream stream); // Check if audio stream is playing
  1542. RLAPI void StopAudioStream(AudioStream stream); // Stop audio stream
  1543. RLAPI void SetAudioStreamVolume(AudioStream stream, float volume); // Set volume for audio stream (1.0 is max level)
  1544. RLAPI void SetAudioStreamPitch(AudioStream stream, float pitch); // Set pitch for audio stream (1.0 is base level)
  1545. RLAPI void SetAudioStreamPan(AudioStream stream, float pan); // Set pan for audio stream (0.5 is centered)
  1546. RLAPI void SetAudioStreamBufferSizeDefault(int size); // Default size for new audio streams
  1547. RLAPI void SetAudioStreamCallback(AudioStream stream, AudioCallback callback); // Audio thread callback to request new data
  1548. RLAPI void AttachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Attach audio stream processor to stream, receives the samples as 'float'
  1549. RLAPI void DetachAudioStreamProcessor(AudioStream stream, AudioCallback processor); // Detach audio stream processor from stream
  1550. RLAPI void AttachAudioMixedProcessor(AudioCallback processor); // Attach audio stream processor to the entire audio pipeline, receives the samples as 'float'
  1551. RLAPI void DetachAudioMixedProcessor(AudioCallback processor); // Detach audio stream processor from the entire audio pipeline
  1552. #if defined(__cplusplus)
  1553. }
  1554. #endif
  1555. #endif // RAYLIB_H