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- #include <stdbool.h>
- #include <SDL3/SDL.h>
- struct app {
- int win_w;
- int win_h;
- SDL_Window *win;
- SDL_Renderer *ren;
- bool running;
- };
- int
- main(int argc, char *argv[])
- {
- struct app app = {0};
- app.win_w = 800;
- app.win_h = 600;
- app.running = true;
- SDL_Init(SDL_INIT_VIDEO);
- SDL_CreateWindowAndRenderer("Title", app.win_w, app.win_h, 0, &app.win, &app.ren);
- while ( app.running ) {
- SDL_Event e;
- event_loop:
- if ( ! SDL_PollEvent(&e) ) {
- goto event_loop_out;
- }
- switch( e.type ) {
- case SDL_EVENT_QUIT:
- app.running = false;
- goto event_loop_out;
- }
- goto event_loop;
- event_loop_out: ;
-
- SDL_SetRenderDrawColor(app.ren, 0xFF, 0, 0, 0xFF);
- SDL_RenderClear(app.ren);
- {
- SDL_FRect rect = {0, 0, 10, 10};
- rect.x = (((float)app.win_w) - rect.w) / 2.0f;
- rect.y = (((float)app.win_h) - rect.h) / 2.0f;
- SDL_SetRenderDrawColor(app.ren, 0x00, 0xFF, 0, 0xFF);
- SDL_RenderFillRect(app.ren, &rect);
- }
- SDL_RenderPresent(app.ren);
- }
- SDL_DestroyWindow(app.win);
- SDL_DestroyRenderer(app.ren);
- SDL_Quit();
- (void) argc; (void) argv;
- return 0;
- }
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