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@@ -0,0 +1,65 @@
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+#include <stdbool.h>
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+
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+
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+#include <SDL3/SDL.h>
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+
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+
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+struct app {
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+ int win_w;
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+ int win_h;
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+ SDL_Window *win;
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+ SDL_Renderer *ren;
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+ bool running;
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+};
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+
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+int
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+main(int argc, char *argv[])
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+{
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+ struct app app = {0};
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+
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+ app.win_w = 800;
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+ app.win_h = 600;
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+ app.running = true;
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+
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+ SDL_Init(SDL_INIT_VIDEO);
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+
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+ SDL_CreateWindowAndRenderer("Title", app.win_w, app.win_h, 0, &app.win, &app.ren);
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+
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+ while ( app.running ) {
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+ SDL_Event e;
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+
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+event_loop:
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+ if ( ! SDL_PollEvent(&e) ) {
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+ goto event_loop_out;
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+ }
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+ switch( e.type ) {
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+ case SDL_EVENT_QUIT:
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+ app.running = false;
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+ goto event_loop_out;
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+ }
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+ goto event_loop;
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+event_loop_out: ;
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+
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+ SDL_SetRenderDrawColor(app.ren, 0xFF, 0, 0, 0xFF);
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+ SDL_RenderClear(app.ren);
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+
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+ {
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+ SDL_FRect rect = {0, 0, 10, 10};
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+ rect.x = (((float)app.win_w) - rect.w) / 2.0f;
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+ rect.y = (((float)app.win_h) - rect.h) / 2.0f;
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+
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+ SDL_SetRenderDrawColor(app.ren, 0x00, 0xFF, 0, 0xFF);
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+ SDL_RenderFillRect(app.ren, &rect);
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+ }
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+
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+
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+ SDL_RenderPresent(app.ren);
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+ }
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+
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+ SDL_DestroyWindow(app.win);
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+ SDL_DestroyRenderer(app.ren);
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+
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+ SDL_Quit();
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+ (void) argc; (void) argv;
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+ return 0;
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+}
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